rfc9699.original.xml | rfc9699.xml | |||
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<?xml version='1.0' encoding='utf-8'?> | <?xml version='1.0' encoding='UTF-8'?> | |||
<!DOCTYPE rfc [ | <!DOCTYPE rfc [ | |||
<!ENTITY nbsp " "> | <!ENTITY nbsp " "> | |||
<!ENTITY zwsp "​"> | <!ENTITY zwsp "​"> | |||
<!ENTITY nbhy "‑"> | <!ENTITY nbhy "‑"> | |||
<!ENTITY wj "⁠"> | <!ENTITY wj "⁠"> | |||
]> | ]> | |||
<rfc xmlns:xi="http://www.w3.org/2001/XInclude" ipr="trust200902" category="info | ||||
" docName="draft-ietf-mops-ar-use-case-18" obsoletes="" updates="" submissionTyp | <rfc xmlns:xi="http://www.w3.org/2001/XInclude" ipr="trust200902" category="info | |||
e="IETF" xml:lang="en" tocInclude="true" symRefs="true" sortRefs="true" version= | " docName="draft-ietf-mops-ar-use-case-18" number="9699" consensus="true" obsole | |||
"3"> | tes="" updates="" submissionType="IETF" xml:lang="en" tocInclude="true" symRefs= | |||
<!-- xml2rfc v2v3 conversion 3.11.1 --> | "true" sortRefs="true" version="3"> | |||
<front> | <front> | |||
<title abbrev="MOPS AR Use Case">Media Operations Use Case for an Extended R | <title abbrev="XR Use Case">Use Case for an Extended | |||
eality Application on Edge Computing Infrastructure</title> | Reality Application on Edge Computing Infrastructure</title> | |||
<seriesInfo name="Internet-Draft" value="draft-ietf-mops-ar-use-case-18"/> | <seriesInfo name="RFC" value="9699"/> | |||
<author fullname="Renan Krishna" initials="R." surname="Krishna"> | <author fullname="Renan Krishna" initials="R." surname="Krishna"> | |||
<address> | <address> | |||
<postal> | <postal> | |||
<country>United Kingdom</country> | <country>United Kingdom</country> | |||
</postal> | </postal> | |||
<email>renan.krishna@gmail.com</email> | <email>renan.krishna@gmail.com</email> | |||
<uri/> | ||||
</address> | </address> | |||
</author> | </author> | |||
<author initials="A." surname="Rahman" fullname="Akbar Rahman"> | <author initials="A." surname="Rahman" fullname="Akbar Rahman"> | |||
<organization>Ericsson</organization> | <organization>Ericsson</organization> | |||
<address> | <address> | |||
<postal> | <postal> | |||
<street>349 Terry Fox Drive</street> | <street>349 Terry Fox Drive</street> | |||
<city>Ottawa Ontario</city> | <city>Ottawa</city> | |||
<region>Ontario</region> | ||||
<code>K2K 2V6</code> | <code>K2K 2V6</code> | |||
<country>Canada</country> | <country>Canada</country> | |||
<region/> | ||||
</postal> | </postal> | |||
<phone/> | ||||
<email>Akbar.Rahman@ericsson.com</email> | <email>Akbar.Rahman@ericsson.com</email> | |||
<uri/> | ||||
</address> | </address> | |||
</author> | </author> | |||
<date /> | <date month="December" year="2024"/> | |||
<area>Operations and Management</area> | <area>OPS</area> | |||
<workgroup> MOPS</workgroup> | <workgroup>mops</workgroup> | |||
<abstract> | ||||
<t> | ||||
This document explores the issues involved in the use of Edge Com | ||||
puting resources to operationalize media use cases | ||||
that involve Extended Reality (XR) applications. In particular, t | ||||
his document discusses those applications that run on devices having different | ||||
form factors (such as different physical sizes and shapes) and ne | ||||
ed Edge computing resources to mitigate the effect of problems such as a need to | ||||
support interactive communication | ||||
requiring low latency, limited battery power, and heat dissipatio | ||||
n from those devices. The intended audience for this document are network | ||||
operators who are interested in providing edge computing resource | ||||
s to operationalize the requirements of such applications. | ||||
This document discusses the expected behavior of XR applications | ||||
which can be used to manage the traffic. | ||||
In addition, the document discusses the service requirements of X | ||||
R applications to be able to run on the network. | ||||
<abstract> | ||||
<t>This document explores the issues involved in the use of edge | ||||
computing resources to operationalize a media use case that involves an | ||||
Extended Reality (XR) application. In particular, this document | ||||
discusses an XR application that can run on devices having different | ||||
form factors (such as different physical sizes and shapes) and needs edge | ||||
computing resources to mitigate the effect of problems such as the need | ||||
to support interactive communication requiring low latency, limited | ||||
battery power, and heat dissipation from those devices. This document | ||||
also discusses the expected behavior of XR applications, which can be | ||||
used to manage traffic, and the service requirements for XR applications | ||||
to be able to run on the network. Network operators who are interested | ||||
in providing edge computing resources to operationalize the requirements | ||||
of such applications are the intended audience for this document. | ||||
</t> | </t> | |||
</abstract> | </abstract> | |||
</front> | </front> | |||
<middle> | <middle> | |||
<section anchor="introduction" numbered="true" toc="default"> | <section anchor="introduction" numbered="true" toc="default"> | |||
<name>Introduction</name> | <name>Introduction</name> | |||
<t> | <t> | |||
Extended Reality (XR) is a term that includes Augmented Reality ( | Extended Reality (XR) is a term that includes Augmented | |||
AR), Virtual Reality (VR) and Mixed Reality (MR) <xref target="XR" format="defau | Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) | |||
lt"/>. | <xref target="XR" format="default"/>. AR combines the real | |||
AR combines the real and virtual, is interactive and is aligned t | and virtual, is interactive, and is aligned to the physical | |||
o the physical world of the user <xref target="AUGMENTED_2" format="default"/>. | world of the user <xref target="AUGMENTED_2" | |||
On the other hand, | format="default"/>. On the other hand, VR places the user | |||
VR places the user inside a virtual environment generated by a co | inside a virtual environment generated by a computer <xref | |||
mputer <xref target="AUGMENTED" format="default"/>.MR merges the real and virtua | target="AUGMENTED" format="default"/>. MR merges the real and | |||
l world along a | virtual along a continuum that connects a completely real | |||
continuum that connects completely real environment at one end to | environment at one end to a completely virtual environment at | |||
a completely virtual environment at the other end. In this continuum, all | the other end. In this continuum, all combinations of the real | |||
combinations of the real and virtual are captured <xref target="A | and virtual are captured <xref target="AUGMENTED" | |||
UGMENTED" format="default"/>. | format="default"/>. | |||
</t> | </t> | |||
<t> | ||||
XR applications will bring several requirements for the network and t | <t> | |||
he | XR applications have several requirements for the network and the | |||
mobile devices running these applications. Some XR applications s | mobile devices running these applications. Some XR applications | |||
uch as AR require a real-time processing of video streams to | (such as AR applications) require real-time processing of video | |||
recognize specific objects. This is then used to overlay informat | streams to recognize specific objects. This processing is then | |||
ion on the | used to overlay information on the video being displayed to the | |||
video being displayed to the user. In addition, XR applications | user. In addition, other XR applications (such as AR and VR applicat | |||
such as AR and VR will also require generation of new video | ions) also | |||
frames to be played to the user. Both the real-time processing of | require generation of new video frames to be played to the | |||
video streams and the generation of overlay information | user. Both the real-time processing of video streams and the | |||
are computationally intensive tasks that generate heat <xref targ | generation of overlay information are computationally intensive | |||
et="DEV_HEAT_1" format="default"/>, <xref target="DEV_HEAT_2" format="default"/> | tasks that generate heat <xref target="DEV_HEAT_1" | |||
and drain battery power <xref target="BATT_DRAIN" format="default | format="default"/> <xref target="DEV_HEAT_2" format="default"/> | |||
"/> on the mobile device running the XR application. | and drain battery power <xref target="BATT_DRAIN" | |||
Consequently, in order to run applications with XR characteristic | format="default"/> on the mobile device running the XR | |||
s | application. Consequently, in order to run applications with XR | |||
on mobile devices, computationally intensive tasks need to be off | characteristics on mobile devices, computationally intensive tasks | |||
loaded to resources provided by Edge Computing. | need to be offloaded to resources provided by edge computing. | |||
</t> | </t> | |||
<t> | <t> | |||
Edge Computing is an emerging paradigm where for the purpose of t | Edge computing is an emerging paradigm where, for the purpose of | |||
his document, computing resources and storage are made available in close | this document, computing resources and storage are made available in close | |||
network proximity at the edge of the Internet to mobile devices a | network proximity at the edge of the Internet to mobile devices a | |||
nd sensors <xref target="EDGE_1" format="default"/>, <xref target="EDGE_2" forma | nd sensors <xref target="EDGE_1" format="default"/> <xref target="EDGE_2" format | |||
t="default"/>. A computing resource or storage is in | ="default"/>. A computing resource or storage is in | |||
close network proximity to a mobile device or sensor if there is a short and high-capacity network path to it | close network proximity to a mobile device or sensor if there is a short and high-capacity network path to it | |||
such that the latency and bandwidth requirements of applications running on those mobile devices or sensors can be met. | such that the latency and bandwidth requirements of applications running on those mobile devices or sensors can be met. | |||
These edge computing devices use cloud technologies that enable t hem to support offloaded XR applications. In particular, cloud implementation te chniques <xref target="EDGE_3" format="default"/> such as the follows can be dep loyed: | These edge computing devices use cloud technologies that enable t hem to support offloaded XR applications. In particular, cloud implementation te chniques <xref target="EDGE_3" format="default"/> such as the following can be d eployed: | |||
</t> | </t> | |||
<ul spacing="normal"> | <dl spacing="normal"> | |||
<li>Disaggregation (using SDN to break vertically integrated systems int | <dt>Disaggregation:</dt><dd>Using Software-Defined Networking (SDN) to b | |||
o independent components- these components can have open interfaces which are st | reak vertically integrated systems into independent components. These components | |||
andard, well documented and not proprietary), | can have open interfaces that are standard, well documented, and non-proprietar | |||
</li> | y.</dd> | |||
<li>Virtualization (being able to run multiple independent copies of tho | ||||
se components such as SDN Controller apps, Virtual Network Functions on a | <dt>Virtualization:</dt><dd>Being able to run multiple independent copie | |||
common hardware platform).</li> | s of those components, such as SDN Controller applications and Virtual Network F | |||
<li>Commoditization (being able to elastically scale those virtual compo | unctions, on a | |||
nents across commodity hardware as the workload dictates).</li> | common hardware platform.</dd> | |||
</ul> | <dt>Commoditization:</dt><dd>Being able to elastically scale those virtu | |||
al components across commodity hardware as the workload dictates.</dd> | ||||
</dl> | ||||
<t> | <t> | |||
Such techniques enable XR applications requiring low-latency and high bandwidth to be delivered by proximate edge devices. This is because the d isaggregated components can run on proximate edge devices rather than on remote cloud several hops away and deliver low latency, high bandwidth service to offlo aded applications <xref target="EDGE_2" format="default"/>. | Such techniques enable XR applications that require low latency and high bandwidth to be delivered by proximate edge devices. This is because th e disaggregated components can run on proximate edge devices rather than on a re mote cloud several hops away and deliver low-latency, high-bandwidth service to offloaded applications <xref target="EDGE_2" format="default"/>. | |||
</t> | </t> | |||
<t> | <t> | |||
This document discusses the issues involved when edge computing resourc | This document discusses the issues involved when edge computing | |||
es are offered by network operators to | resources are offered by network operators to operationalize the | |||
operationalize the requirements of XR applications running on devices w | requirements of XR applications running on devices with various form | |||
ith various form factors. A network operator for the purposes of this | factors. For the purpose of this document, a network operator is any | |||
document is any organization or individual that manages or operates the | organization or individual that manages or operates the computing | |||
compute resources or storage in close network proximity | resources or storage in close network proximity to a mobile device | |||
to a mobile device or sensors. Examples of form factors | or sensor. Examples of form factors include the following: 1) | |||
include Head Mounted Displays (HMD) such as Optical-see through HMDs an | head-mounted displays (HMDs), such as optical see-through HMDs and | |||
d video-see-through HMDs and Hand-held displays. | video see-through HMDs, 2) hand-held displays, and 3) smartphones | |||
Smart phones with video cameras and location sensing capabilities using | with video cameras and location-sensing capabilities using systems | |||
systems such as a global navigation satellite system (GNSS) are another example | such as a global navigation satellite system (GNSS). These devices | |||
of such devices. These devices have limited | have limited battery capacity and dissipate heat when running. Also, | |||
battery capacity and dissipate heat when running. Besides as the user o | as the user of these devices moves around as they run the XR | |||
f these devices moves around as they run the | application, the wireless latency and bandwidth available to the | |||
XR application, the wireless latency and bandwidth available to the dev | devices fluctuates, and the communication link itself might fail. As | |||
ices fluctuates and the communication link itself | a result, algorithms such as those based on Adaptive Bitrate (ABR) | |||
might fail. As a result, algorithms such as those based on adaptive-bit | techniques that base their policy on heuristics or models of | |||
-rate techniques that base their policy on heuristics | deployment perform sub-optimally in such dynamic environments <xref | |||
or models of deployment perform sub-optimally in such dynamic environme | target="ABR_1" format="default"/>. In addition, network operators | |||
nts <xref target="ABR_1" format="default"/>. | can expect that the parameters that characterize the expected | |||
In addition, network operators can expect that the parameters that char | behavior of XR applications are heavy-tailed. Heaviness of tails is | |||
acterize the expected behavior of XR applications | defined as the difference from the normal distribution in the | |||
are heavy-tailed. Heaviness of tails is defined as the difference from | proportion of the values that fall a long way from the mean <xref | |||
the normal distribution in the proportion of the values that fall a long way fro | target="HEAVY_TAIL_3" format="default"/>. Such workloads require | |||
m the mean <xref target="HEAVY_TAIL_3" format="default"/>. Such workloads requir | appropriate resource management policies to be used on the edge. | |||
e appropriate resource management policies to be used on the Edge. | The service requirements of XR applications are also challenging | |||
The service requirements of XR applications are also challenging when c | when compared to current video applications. In particular, several | |||
ompared to the current video applications. | Quality-of-Experience (QoE) factors such as motion sickness are | |||
In particular several Quality of Experience (QoE) factors such as motio | unique to XR applications and must be considered when | |||
n sickness are unique to XR applications and must be considered when operational | operationalizing a network. | |||
izing a network. | ||||
This document motivates these issues with a use-case that is pres ented in the following sections. | This document examines these issues with the use case presented i n the following section. | |||
</t> | </t> | |||
</section> | </section> | |||
<section anchor="use_case" numbered="true" toc="default"> | <section anchor="use_case" numbered="true" toc="default"> | |||
<name>Use Case</name> | <name>Use Case</name> | |||
<t> | <t> | |||
A use case is now described that involves an application with | This use case involves an XR application running on a mobile device. Consider | |||
XR systems' characteristics. Consider a group of tourists who ar | a group of tourists who are taking a tour around the historical site of the | |||
e being | Tower of London. As they move around the site and within the historical | |||
conducted in a tour around the historical site of the Tower of L | buildings, they can watch and listen to historical scenes in 3D that are | |||
ondon. | generated by the XR application and then overlaid by their XR headsets onto | |||
As they move around the site and within the historical buildings | their real-world view. The headset continuously updates their view as they | |||
, they can | move around. | |||
watch and listen to historical scenes in 3D that are generated b | ||||
y the XR application and then | ||||
overlaid by their XR headsets onto their real-world view. The he | ||||
adset then continuously updates their view as they move around. | ||||
</t> | </t> | |||
<t> | <t> | |||
The XR application first processes the scene that the walking to urist is watching in real-time and identifies objects | The XR application first processes the scene that the walking to urist is watching in real time and identifies objects | |||
that will be targeted for overlay of high-resolution videos. It t hen generates high-resolution 3D images | that will be targeted for overlay of high-resolution videos. It t hen generates high-resolution 3D images | |||
of historical scenes related to the perspective of the tourist i | of historical scenes related to the perspective of the tourist in | |||
n real-time. These generated video images are then | real time. These generated video images are then | |||
overlaid on the view of the real-world as seen by the tourist. | overlaid on the view of the real world as seen by the tourist. | |||
</t> | </t> | |||
<t> | <t> | |||
This processing of scenes | This processing of scenes | |||
and generation of high-resolution images is now discussed in grea ter detail. | and generation of high-resolution images are discussed in greater detail below. | |||
</t> | </t> | |||
<section anchor="processsing_of_scenes" numbered="true" toc="default"> | <section anchor="processsing_of_scenes" numbered="true" toc="default"> | |||
<name>Processing of Scenes</name> | <name>Processing of Scenes</name> | |||
<t> | <t> | |||
The task of processing a scene can be broken down into a pipeline | The task of processing a scene can be broken down into a pipeline | |||
of three consecutive subtasks namely tracking, followed by an acquisition of a | of three consecutive subtasks: tracking, acquisition of a | |||
model of the real world, and finally registration <xref target="A | model of the real world, and registration <xref target="AUGMENTED | |||
UGMENTED" format="default"/>. | " format="default"/>. | |||
</t> | ||||
<t> | ||||
Tracking: The XR application that runs on the mobile device needs | ||||
to track the six-dimensional pose (translational in the three perpendicular axe | ||||
s and rotational about those three axes) | ||||
of the user's head, eyes and the objects that are in view <xref t | ||||
arget="AUGMENTED" format="default"/>. This requires tracking natural features (f | ||||
or example points or edges of objects) that are then used in the next stage of t | ||||
he pipeline. | ||||
</t> | ||||
<t> | ||||
Acquisition of a model of the real world: The tracked natural fea | ||||
tures are used to develop a model of the real world. One of the ways this is don | ||||
e is to develop an annotated | ||||
point cloud (a set of points in space that are annotated with des | ||||
criptors) based model that is then stored in a database. To ensure that this dat | ||||
abase can be scaled up, techniques such as | ||||
combining a client-side simultaneous tracking and mapping and a s | ||||
erver-side localization | ||||
are used to construct a model of the real world <xref target="SLA | ||||
M_1" format="default"/>, <xref target="SLAM_2" format="default"/>, <xref target= | ||||
"SLAM_3" format="default"/>, <xref target="SLAM_4" format="default"/>. Another m | ||||
odel that can be built is based on polygon mesh and texture mapping technique. T | ||||
he polygon mesh encodes a 3D object's shape which is expressed as a collection o | ||||
f small flat surfaces that are polygons. In texture mapping, color patterns are | ||||
mapped on to an object's surface. A third modelling technique uses a 2D lightfie | ||||
ld that describes the intensity or color of the light rays arriving at a single | ||||
point from arbitrary directions. Such a 2D lightfield is stored as a two-dimensi | ||||
onal table. Assuming distant light sources, the single point is approximately va | ||||
lid for small scenes. For larger scenes, many 3D positions are additionally stor | ||||
ed making the table 5D. A set of all such points (either 2D or 5D lightfield) ca | ||||
n then be used to construct a model of the real world <xref target="AUGMENTED" f | ||||
ormat="default"/>. | ||||
</t> | </t> | |||
<t> | ||||
Registration: The coordinate systems, brightness, and color | ||||
of virtual and real objects need to be aligned with each other an | ||||
d this process is called registration <xref target="REG" format="default"/>. | ||||
Once the | ||||
natural features are tracked as discussed above, virtual objects | ||||
are geometrically aligned with those features by geometric registration. This is | ||||
followed by | ||||
resolving occlusion that can occur between virtual and the real o | ||||
bjects <xref target="OCCL_1" format="default"/>, <xref target="OCCL_2" format="d | ||||
efault"/>. | ||||
The XR application also applies photometric registration <xref ta | <dl newline="false" spacing="normal"> | |||
rget="PHOTO_REG" format="default"/> | ||||
by aligning the brightness and color between the virtual and | <dt>Tracking:</dt><dd>The XR application that runs on the mobile | |||
real objects. Additionally, algorithms that calculate global illu | device | |||
mination of both the virtual and real objects <xref target="GLB_ILLUM_1" format= | needs to track the six-dimensional pose (translational in the | |||
"default"/>, | three perpendicular axes and rotational about those three | |||
<xref target="GLB_ILLUM_2" format="default"/> are executed. Vario | axes) of the user's head, eyes, and objects that are in | |||
us algorithms to deal with artifacts generated by lens distortion <xref target=" | view <xref target="AUGMENTED" format="default"/>. This | |||
LENS_DIST" format="default"/>, | requires tracking natural features (for example, points or | |||
blur <xref target="BLUR" format="default"/>, noise <xref target=" | edges of objects) that are then used in the next stage of the | |||
NOISE" format="default"/> etc. are also required. | pipeline.</dd> | |||
</t> | ||||
<dt>Acquisition of a model of the real world:</dt><dd>The | ||||
tracked natural features are used to develop a model of the | ||||
real world. One of the ways this is done is to develop a model ba | ||||
sed on an | ||||
annotated point cloud (a set of points in space that are | ||||
annotated with descriptors) that is then stored in | ||||
a database. To ensure that this database can be scaled up, | ||||
techniques such as combining client-side simultaneous | ||||
tracking and mapping with server-side localization are used | ||||
to construct a model of the real world <xref target="SLAM_1" | ||||
format="default"/> <xref target="SLAM_2" format="default"/> | ||||
<xref target="SLAM_3" format="default"/> <xref target="SLAM_4" | ||||
format="default"/>. Another model that can be built is based | ||||
on a polygon mesh and texture mapping technique. The polygon | ||||
mesh encodes a 3D object's shape, which is expressed as a | ||||
collection of small flat surfaces that are polygons. In | ||||
texture mapping, color patterns are mapped onto an object's | ||||
surface. A third modeling technique uses a 2D lightfield that | ||||
describes the intensity or color of the light rays arriving at | ||||
a single point from arbitrary directions. Such a 2D lightfield | ||||
is stored as a two-dimensional table. Assuming distant light | ||||
sources, the single point is approximately valid for small | ||||
scenes. For larger scenes, many 3D positions are additionally | ||||
stored, making the table 5D. A set of all such points (either a | ||||
2D or 5D lightfield) can then be used to construct a model of | ||||
the real world <xref target="AUGMENTED" | ||||
format="default"/>.</dd> | ||||
<dt>Registration:</dt><dd>The coordinate systems, | ||||
brightness, and color of virtual and real objects need to be | ||||
aligned with each other; this process is called | ||||
"registration" <xref target="REG" format="default"/>. Once the | ||||
natural features are tracked as discussed above, virtual | ||||
objects are geometrically aligned with those features by | ||||
geometric registration. This is followed by resolving | ||||
occlusion that can occur between virtual and real objects | ||||
<xref target="OCCL_1" format="default"/> <xref target="OCCL_2" | ||||
format="default"/>. | ||||
The XR application also applies photometric registration <xref | ||||
target="PHOTO_REG" format="default"/> by aligning | ||||
brightness and color between the virtual and real | ||||
objects. Additionally, algorithms that calculate global | ||||
illumination of both the virtual and real objects <xref | ||||
target="GLB_ILLUM_1" format="default"/> <xref | ||||
target="GLB_ILLUM_2" format="default"/> are executed. Various | ||||
algorithms are also required to deal with artifacts generated by | ||||
lens distortion | ||||
<xref target="LENS_DIST" format="default"/>, blur <xref | ||||
target="BLUR" format="default"/>, noise <xref target="NOISE" | ||||
format="default"/>, etc.</dd> | ||||
</dl> | ||||
</section> | </section> | |||
<section anchor="generation" numbered="true" toc="default"> | <section anchor="generation" numbered="true" toc="default"> | |||
<name>Generation of Images</name> | <name>Generation of Images</name> | |||
<t> | <t> | |||
The XR application must generate a high-quality video that has th | The XR application must generate a high-quality video that has the | |||
e properties described in the previous step | properties described above and overlay the video on the XR device's | |||
and overlay the video on the XR device's display- a step called s | display. This step is called "situated visualization". A situated | |||
ituated visualization. A situated visualization is a visualization in which the | visualization is a visualization in which the virtual objects that need to | |||
virtual objects that need to be seen by the XR user are overlaid correctly on th | be seen by the XR user are overlaid correctly on the real world. This | |||
e real world. This entails dealing with registration errors that | entails dealing with registration errors that may arise, ensuring that | |||
may arise, ensuring that there is no visual interference <xref ta | there is no visual interference <xref target="VIS_INTERFERE" | |||
rget="VIS_INTERFERE" format="default"/>, and finally maintaining | format="default"/>, and finally maintaining temporal coherence by adapting | |||
temporal coherence by adapting to the movement of user's eyes and | to the movement of user's eyes and head. | |||
head. | ||||
</t> | </t> | |||
</section> | </section> | |||
</section> | </section> | |||
<section anchor="Req" numbered="true" toc="default"> | <section anchor="Req" numbered="true" toc="default"> | |||
<name>Technical Challenges and Solutions</name> | <name>Technical Challenges and Solutions</name> | |||
<t> | <t> | |||
As discussed in section 2, the components of XR applications perform task | As discussed in <xref target="use_case"/>, the components of XR | |||
s such as real-time generation and processing of | applications perform tasks that are computationally intensive, such as | |||
high-quality video content that are computationally intensive. Th | real-time generation and processing of high-quality video content. | |||
is section will discuss the challenges such applications can face as a consequen | This section discusses the challenges such applications can face as a | |||
ce.</t> <t>As a result of performing computationally intensive tasks on XR devic | consequence and offers some solutions. | |||
es such as XR glasses, | </t> | |||
excessive heat is generated by the chip-sets that are involved | <t>As a result of performing computationally intensive tasks on XR devices | |||
in the computation <xref target="DEV_HEAT_1" format="default"/>, | such as XR glasses, | |||
<xref target="DEV_HEAT_2" format="default"/>. Additionally, | excessive heat is generated by the chipsets that are involved | |||
in the computation <xref target="DEV_HEAT_1" format="default"/> < | ||||
xref target="DEV_HEAT_2" format="default"/>. Additionally, | ||||
the battery on such devices discharges quickly when running | the battery on such devices discharges quickly when running | |||
such applications <xref target="BATT_DRAIN" format="default"/>. | such applications <xref target="BATT_DRAIN" format="default"/>. | |||
</t> | </t> | |||
<t> | <t> | |||
A solution to the heat dissipation and battery drainage problem is to off load the processing and video generation tasks | A solution to problem of heat dissipation and battery drainage is to offl oad the processing and video generation tasks | |||
to the remote cloud. However, running such tasks on the cloud is not feas ible as the end-to-end delays | to the remote cloud. However, running such tasks on the cloud is not feas ible as the end-to-end delays | |||
must be within the order of a few milliseconds. Additionally, suc h applications require high bandwidth | must be within the order of a few milliseconds. Additionally, suc h applications require high bandwidth | |||
and low jitter to provide a high QoE to the user. In order to ach ieve such hard timing constraints, computationally intensive | and low jitter to provide a high QoE to the user. In order to ach ieve such hard timing constraints, computationally intensive | |||
tasks can be offloaded to Edge devices. | tasks can be offloaded to edge devices. | |||
</t> | </t> | |||
<t> | <t> | |||
Another requirement for our use case and similar applications, such as 36 | ||||
Another requirement for our use case and similar applications such as 360 | 0-degree streaming (streaming of video that represents a view in every direction | |||
-degree streaming (streaming of video that represents a view in every direction | in 3D space), is that the display on | |||
in 3D space) is that the display on | ||||
the XR device should synchronize the visual input with the way the user i s moving their head. This synchronization | the XR device should synchronize the visual input with the way the user i s moving their head. This synchronization | |||
is necessary to avoid motion sickness that results from a time-lag betwee | is necessary to avoid motion sickness that results from a time lag betwee | |||
n when the user moves their head and | n when the user moves their head and | |||
when the appropriate video scene is rendered. This time lag is often call | when the appropriate video scene is rendered. This time lag is often call | |||
ed "motion-to-photon" delay. | ed "motion-to-photon delay". | |||
Studies have shown <xref target="PER_SENSE" format="default"/>, <xref target="XR | Studies have shown that this delay | |||
" format="default"/>, <xref target="OCCL_3" format="default"/> that this delay | can be at most 20 ms and preferably between 7-15 ms in | |||
can be at most 20ms and preferably between 7-15ms in | order to avoid motion sickness <xref target="PER_SENSE" format="default"/> <xref | |||
order to avoid the motion sickness problem. Out of these 20ms, display technique | target="XR" format="default"/> <xref target="OCCL_3" format="default"/>. Out of | |||
s including the refresh | these 20 ms, display techniques including the refresh | |||
rate of write displays and pixel switching take 12-13ms <xref target="OCCL_3" fo | rate of write displays and pixel switching take 12-13 ms <xref target="OCCL_3" f | |||
rmat="default"/>, <xref target="CLOUD" format="default"/>. This leaves 7-8ms for | ormat="default"/> <xref target="CLOUD" format="default"/>. This leaves 7-8 ms fo | |||
the processing of | r the processing of | |||
motion sensor inputs, graphic rendering, and round-trip-time (RTT) between the X | motion sensor inputs, graphic rendering, and round-trip time (RTT) between the X | |||
R device and the Edge. | R device and the edge. | |||
The use of predictive techniques to mask latencies has been considered as a miti gating strategy to reduce motion sickness <xref target="PREDICT" format="default "/>. | The use of predictive techniques to mask latencies has been considered as a miti gating strategy to reduce motion sickness <xref target="PREDICT" format="default "/>. | |||
In addition, Edge Devices that are proximate to the user might be used to offloa | In addition, edge devices that are proximate to the user might be used to offloa | |||
d these computationally intensive tasks. | d these computationally intensive tasks. | |||
Towards this end, a 3GPP study indicates an Ultra Reliable Low Latency of 0.1ms | Towards this end, a 3GPP study suggests an Ultra-Reliable Low Latency of | |||
to 1ms for | 0.1 to 1 ms for communication between an edge server and User Equipment | |||
communication between an Edge server and User Equipment (UE) <xref target="URLL | (UE) <xref target="URLLC" format="default"/>. | |||
C" format="default"/>. | ||||
</t> | </t> | |||
<t> | <t> | |||
Note that the Edge device providing the computation and storage i | Note that the edge device providing the computation and storage i | |||
s itself limited in such resources compared to the Cloud. So, | s itself limited in such resources compared to the cloud. | |||
for example, a sudden surge in demand from a large group of touri | For example, a sudden surge in demand from a large group of touri | |||
sts can overwhelm that device. This will result in a degraded user | sts can overwhelm the device. This will result in a degraded user | |||
experience as their XR device experiences delays in receiving th e video frames. In order to deal | experience as their XR device experiences delays in receiving th e video frames. In order to deal | |||
with this problem, the client XR applications will need to use A daptive Bit Rate (ABR) algorithms that choose bit-rates policies | with this problem, the client XR applications will need to use A BR algorithms that choose bitrate policies | |||
tailored in a fine-grained manner | tailored in a fine-grained manner | |||
to the resource demands and playback the videos with appropriate QoE metrics as the user moves around with the group of tourists. | to the resource demands and play back the videos with appropriat e QoE metrics as the user moves around with the group of tourists. | |||
</t> | </t> | |||
<t> | <t> | |||
However, heavy-tailed nature of several operational parameters m | However, the heavy-tailed nature of several operational parameters (e.g., | |||
akes prediction-based adaptation by ABR algorithms sub-optimal <xref target="AB | buffer occupancy, throughput, client-server latency, and variable | |||
R_2" format="default"/>. | transmission times) makes prediction-based adaptation by ABR algorithms | |||
This is because with such distributions, law of large numbers (ho | sub-optimal <xref target="ABR_2" format="default"/>. This is because with | |||
w long does it take for sample mean to stabilize) works too slowly <xref target= | such distributions, the law of large numbers (how long it takes for the | |||
"HEAVY_TAIL_2" format="default"/>, the mean of sample does not equal the mean of | sample mean to stabilize) works too slowly <xref target="HEAVY_TAIL_2" | |||
distribution <xref target="HEAVY_TAIL_2" format="default"/>, | format="default"/> and the mean of sample does not equal the mean of | |||
and as a result standard deviation and variance are unsuitable as | distribution <xref target="HEAVY_TAIL_2" format="default"/>; as a result, | |||
metrics for such operational parameters <xref target="HEAVY_TAIL_1" format="def | standard deviation and variance are unsuitable as metrics for such | |||
ault"/>. Other subtle issues with | operational parameters <xref target="HEAVY_TAIL_1" | |||
these distributions include the "expectation paradox" <xref targe | format="default"/>. | |||
t="HEAVY_TAIL_1" format="default"/> where the longer the wait for an event, the | Other subtle issues with these distributions include | |||
longer a further need to wait and the | the "expectation paradox" <xref target="HEAVY_TAIL_1" format="default"/> | |||
issue of mismatch between the size and count of events <xref targ | (the longer the wait for an event, the longer a further need to wait) and | |||
et="HEAVY_TAIL_1" format="default"/>. This makes designing an algorithm for | the mismatch between the size and count of events <xref | |||
adaptation error-prone and challenging. | target="HEAVY_TAIL_1" format="default"/>. These issues make designing an algo | |||
Such operational parameters include but are not limited to buffer | rithm | |||
occupancy, throughput, client-server latency, and variable transmission | for adaptation error-prone and challenging. | |||
times. In addition, edge devices and communication links may fai | In addition, edge devices and | |||
l and logical communication relationships between various software components | communication links may fail, and logical communication relationships | |||
change frequently as the user moves around with their XR device < | between various software components change frequently as the user moves | |||
xref target="UBICOMP" format="default"/>. | around with their XR device <xref target="UBICOMP" format="default"/>. | |||
</t> | </t> | |||
</section> | </section> | |||
<section anchor="ArTraffic" numbered="true" toc="default"> | <section anchor="ArTraffic" numbered="true" toc="default"> | |||
<name>XR Network Traffic</name> | <name>XR Network Traffic</name> | |||
<section anchor="traffic_workload" numbered="true" toc="default"> | <section anchor="traffic_workload" numbered="true" toc="default"> | |||
<name>Traffic Workload</name> | <name>Traffic Workload</name> | |||
<t> | <t> | |||
As discussed earlier, the parameters that capture the characteris | As discussed in Sections <xref target="introduction" format="coun | |||
tics of XR application behavior are heavy-tailed. | ter"/> and <xref target="Req" format="counter" />, the parameters that capture t | |||
Examples of such parameters include the distribution of arrival t | he characteristics of XR application behavior are heavy-tailed. | |||
imes between XR application invocation, the amount | Examples of such parameters include the distribution of arrival t | |||
imes between XR application invocations, the amount | ||||
of data transferred, and the inter-arrival times of packets withi n a session. As a result, any traffic model based on | of data transferred, and the inter-arrival times of packets withi n a session. As a result, any traffic model based on | |||
such parameters are themselves heavy-tailed. Using | such parameters is also heavy-tailed. Using | |||
these models to predict performance under alternative resource al locations by the network operator is challenging. For example, both uplink and d ownlink traffic to a user device has parameters such as volume of XR data, burst time, and idle time that are heavy-tailed. | these models to predict performance under alternative resource al locations by the network operator is challenging. For example, both uplink and d ownlink traffic to a user device has parameters such as volume of XR data, burst time, and idle time that are heavy-tailed. | |||
</t> | </t> | |||
<t> | <t> | |||
<xref target="TABLE_1" format="default"/> below shows various streaming | ||||
video applications and their associated throughput requirements <xref target="M | <xref target="TABLE_1" format="default"/> below shows various | |||
ETRICS_1" format="default"/>. Since our use case envisages a 6 degrees of freedo | streaming video applications and their associated throughput | |||
m (6DoF) video or point cloud, it can be seen from the table that it will requir | requirements <xref target="METRICS_1" format="default"/>. Since our | |||
e 200 to 1000Mbps of bandwidth. | use case envisages a 6 degrees of freedom (6DoF) video or point | |||
As seen from the table, the XR application such as our use case transmit a large | cloud, the table indicates that it will require 200 to 1000 Mbps of | |||
r amount of data per unit time as compared to traditional video applications. As | bandwidth. Also, the table shows that XR applications, such as the | |||
a result, issues arising out of heavy-tailed parameters such as long-range depe | one in our use case, transmit a larger amount of data per unit time | |||
ndent traffic <xref target="METRICS_2" format="default"/>, self-similar traffic | as compared to regular video applications. As a result, issues | |||
<xref target="METRICS_3" format="default"/>, would be experienced at time scales | arising from heavy-tailed parameters, such as long-range dependent | |||
of milliseconds and microseconds rather than hours or seconds. Additionally, bu | traffic <xref target="METRICS_2" format="default"/> and self-similar | |||
rstiness at the time scale of tens of milliseconds due to multi-fractal spectrum | traffic <xref target="METRICS_3" format="default"/>, would be | |||
of traffic will be experienced <xref target="METRICS_4" format="default"/>. | experienced at timescales of milliseconds and microseconds rather | |||
Long-range dependent traffic can have long bursts and various traffic parameters | than hours or seconds. Additionally, burstiness at the timescale of | |||
from widely separated time can show correlation <xref target="HEAVY_TAIL_1" for | tens of milliseconds due to the multi-fractal spectrum of traffic | |||
mat="default"/>. Self-similar traffic contains bursts at a wide range of time sc | will be experienced <xref target="METRICS_4" format="default"/>. | |||
ales <xref target="HEAVY_TAIL_1" format="default"/>. Multi-fractal spectrum burs | Long-range dependent traffic can have long bursts, and various | |||
ts for traffic summarizes the statistical distribution of local scaling exponent | traffic parameters from widely separated times can show correlation | |||
s found in a traffic trace <xref target="HEAVY_TAIL_1" format="default"/>. | <xref target="HEAVY_TAIL_1" format="default"/>. Self-similar traffic | |||
The operational consequences of XR traffic having characteristics such as long-r | contains bursts at a wide range of timescales <xref | |||
ange dependency, and self-similarity is that the edge servers to which multiple | target="HEAVY_TAIL_1" format="default"/>. Multi-fractal spectrum | |||
XR devices are connected wirelessly could face long bursts of traffic <xref targ | bursts for traffic summarize the statistical distribution of local | |||
et="METRICS_2" format="default"/>, <xref target="METRICS_3" format="default"/>. | scaling exponents found in a traffic trace <xref | |||
In addition, multi-fractal spectrum burstiness at the scale of milli-seconds cou | target="HEAVY_TAIL_1" format="default"/>. The operational | |||
ld induce jitter contributing to motion sickness <xref target="METRICS_4" format | consequence of XR traffic having characteristics such as long-range | |||
="default"/>. This is because bursty traffic combined with variable queueing del | dependency and self-similarity is that the edge servers to which | |||
ays leads to large delay jitter <xref target="METRICS_4" format="default"/>. | multiple XR devices are connected wirelessly could face long bursts | |||
The operators of edge servers will need to run a 'managed edge cloud service' <x | of traffic <xref target="METRICS_2" format="default"/> <xref | |||
ref target="METRICS_5" format="default"/> to deal with the above problems. Funct | target="METRICS_3" format="default"/>. In addition, multi-fractal | |||
ionalities that such a managed edge cloud service could operationally provide in | spectrum burstiness at the scale of milliseconds could induce jitter | |||
clude dynamic placement of XR servers, mobility support and energy management <x | contributing to motion sickness <xref target="METRICS_4" | |||
ref target="METRICS_6" format="default"/>. Providing Edge server support for the | format="default"/>. This is because bursty traffic combined with | |||
techniques being developed at the DETNET Working Group at the IETF <xref target | variable queueing delays leads to large delay jitter <xref | |||
="RFC8939" format="default"/>, <xref target="RFC9023" format="default"/>, <xref | target="METRICS_4" format="default"/>. The operators of edge servers | |||
target="RFC9450" format="default"/> could guarantee performance of XR applicatio | will need to run a "managed edge cloud service" <xref | |||
ns. For example, these techniques could be used for the link between the XR devi | target="METRICS_5" format="default"/> to deal with the above | |||
ce and the edge as well as within the managed edge cloud service. Another option | problems. Functionalities that such a managed edge cloud service | |||
for the network operators could be to deploy equipment that supports differenti | could operationally provide include dynamic placement of XR servers, | |||
ated services <xref target="RFC2475" format="default"/> or per-connection qualit | mobility support, and energy management <xref target="METRICS_6" | |||
y-of-service guarantees <xref target="RFC2210" format="default"/>. | format="default"/>. Providing support for edge servers in techniques | |||
such as those described in <xref target="RFC8939" format="default"/>, | ||||
<xref target="RFC9023" format="default"/>, and <xref target="RFC9450" | ||||
format="default"/> could guarantee performance of XR | ||||
applications. For example, these techniques could be used for the | ||||
link between the XR device and the edge as well as within the managed | ||||
edge cloud service. Another option for network operators could be to | ||||
deploy equipment that supports differentiated services <xref | ||||
target="RFC2475" format="default"/> or per-connection | ||||
Quality-of-Service (QoS) guarantees using RSVP <xref target="RFC2210" | ||||
format="default"/>. | ||||
</t> | </t> | |||
<t> | ||||
Thus, the provisioning of edge servers (in terms of the number of | ||||
servers, the topology, the placement of servers, the assignment of link | ||||
capacity, CPUs, and Graphics Processing Units (GPUs)) should be performed | ||||
with the above factors in mind. | ||||
</t> | ||||
<table anchor="TABLE_1"> | <table anchor="TABLE_1"> | |||
<name>Throughput requirement for streaming video applications</name> | <name>Throughput Requirements for Streaming Video Applications</name> | |||
<thead> | <thead> | |||
<tr> | <tr> | |||
<th> Application</th> <th> Throughput Required</th> | <th>Application</th> | |||
<th>Throughput Required</th> | ||||
</tr> | </tr> | |||
</thead> | </thead> | |||
<tbody> | <tbody> | |||
<tr> | <tr> | |||
<td> <t>Real-world objects annotated with text and images for w | <td><t>Real-world objects annotated with text and images for wo | |||
orkflow assistance (e.g. repair)</t></td> <td> <t>1 Mbps</t></td> | rkflow assistance (e.g., repair)</t></td> | |||
<td> <t>1 Mbps</t></td> | ||||
</tr> | </tr> | |||
<tr> | <tr> | |||
<td> <t>Video Conferencing</t></td> <td> <t>2 Mbps</t></td> | <td><t>Video conferencing</t></td> | |||
<td> <t>2 Mbps</t></td> | ||||
</tr> | </tr> | |||
<tr> | <tr> | |||
<td> <t>3D Model and Data Visualization</t></td> <td> <t>2 to 2 | <td> <t>3D model and data visualization</t></td> | |||
0 Mbps</t></td> | <td> <t>2 to 20 Mbps</t></td> | |||
</tr> | </tr> | |||
<tr> | <tr> | |||
<td> <t>Two-way 3D Telepresence</t></td> <td> <t>5 to 25 Mbps</ | <td> <t>Two-way 3D telepresence</t></td> | |||
t></td> | <td> <t>5 to 25 Mbps</t></td> | |||
</tr> | </tr> | |||
<tr> | <tr> | |||
<td> <t>Current-Gen 360-degree video (4K)</t></td> <td> <t>10 t | <td> <t>Current-Gen 360-degree video (4K)</t></td> | |||
o 50 Mbps</t></td> | <td> <t>10 to 50 Mbps</t></td> | |||
</tr> | </tr> | |||
<tr> | <tr> | |||
<td> <t>Next-Gen 360-degree video (8K, 90+ Frames-per-second, H | <td> <t>Next-Gen 360-degree video (8K, 90+ frames per second, h | |||
igh Dynamic Range, Stereoscopic)</t></td> <td> <t>50 to 200 Mbps</t></td> | igh dynamic range, stereoscopic)</t></td> | |||
<td> <t>50 to 200 Mbps</t></td> | ||||
</tr> | </tr> | |||
<tr> | <tr> | |||
<td> <t>6 Degree of Freedom Video or Point Cloud</t></td> <td> | <td> <t>6DoF video or point cloud</t></td> | |||
<t>200 to 1000 Mbps</t></td> | <td> <t>200 to 1000 Mbps</t></td> | |||
</tr> | </tr> | |||
</tbody> | </tbody> | |||
</table> | </table> | |||
<t> | ||||
Thus, the provisioning of edge servers in terms of the number of servers, the t | ||||
opology, where to place them, the assignment of link capacity, CPUs and GPUs sho | ||||
uld keep the above factors in mind. | ||||
</t> | ||||
</section> | </section> | |||
<section anchor="traffic_performance" numbered="true" toc="default"> | <section anchor="traffic_performance" numbered="true" toc="default"> | |||
<name>Traffic Performance Metrics</name> | <name>Traffic Performance Metrics</name> | |||
<t> | <t> | |||
The performance requirements for XR traffic have characteristics that n eed to be considered when operationalizing a network. | The performance requirements for XR traffic have characteristics that n eed to be considered when operationalizing a network. | |||
These characteristics are now discussed.</t> | These characteristics are discussed in this section.</t> | |||
<t>The bandwidth requirements of XR applications are substantially higher than t hose of video-based applications.</t> | <t>The bandwidth requirements of XR applications are substantially higher than t hose of video-based applications.</t> | |||
<t>The latency requirements of XR applications have been studied recently <xref target="XR_TRAFFIC" format="default"/>. The following characteristics we re identified.: | <t>The latency requirements of XR applications have been studied recently <xref target="XR_TRAFFIC" format="default"/>. The following characteristics we re identified: | |||
</t> | </t> | |||
<ul spacing="normal"> | <ul spacing="normal"> | |||
<li>The uploading of data from an XR device to a remote server for proce ssing dominates the end-to-end latency. | <li>The uploading of data from an XR device to a remote server for proce ssing dominates the end-to-end latency. | |||
</li> | </li> | |||
<li> A lack of visual features in the grid environment can cause increas ed latencies as the XR device | <li> A lack of visual features in the grid environment can cause increas ed latencies as the XR device | |||
uploads additional visual data for processing to the r emote server.</li> | uploads additional visual data for processing to the r emote server.</li> | |||
<li>XR applications tend to have large bursts that are separated by sign ificant time gaps.</li> | <li>XR applications tend to have large bursts that are separated by sign ificant time gaps.</li> | |||
</ul> | </ul> | |||
<t> Additionally, XR applications interact with each other on a time sca le of a round-trip-time propagation, and this must be considered when operationa lizing a network.</t> | <t> Additionally, XR applications interact with each other on a timescal e of an RTT propagation, and this must be considered when operationalizing a net work.</t> | |||
<t> | <t> | |||
The following <xref target="TABLE_2" format="default"/> <xref target | <xref target="TABLE_2" format="default"/> shows a taxonomy of | |||
="METRICS_6" format="default"/> shows a taxonomy of applications with their asso | applications with their associated required response times and | |||
ciated required response times and bandwidths. Response times can | bandwidths (this data is from Table V in <xref target="METRICS_6" | |||
be defined as the time interval between the end of a request submission and the | format="default"/>). Response times can be defined as the time | |||
end of the corresponding response from a system. If the XR device offloads a tas | interval between the end of a request submission and the end of | |||
k to an edge server, the response time of the server is the round-trip time from | the corresponding response from a system. If the XR device | |||
when a data packet is sent from the XR device until a response is received. Not | offloads a task to an edge server, the response time of the server | |||
e that the required response time provides an upper bound on the sum of the time | is the RTT from when a data packet is sent from the XR device | |||
taken by computational tasks such as processing of scenes, generation of images | until a response is received. Note that the required response time | |||
and the round-trip time. This response time depends only on the Quality of Serv | provides an upper bound for the sum of the time taken by | |||
ice (QOS) required by an application. The response time is therefore independent | computational tasks (such as processing of scenes and generation | |||
of the underlying technology of the network and the time taken by the computati | of images) and the RTT. This response time depends only on the QoS | |||
onal tasks. | required by an application. The response time is therefore | |||
independent of the underlying technology of the network and the | ||||
time taken by the computational tasks. | ||||
</t> | </t> | |||
<t> | ||||
Our use case requires a response time of 20ms at most and preferably between 7-1 | ||||
5ms as discussed earlier. This requirement for response time is similar to the f | ||||
irst two entries of <xref target="TABLE_2" format="default"/> below. Additionall | ||||
y, the required bandwidth for our use case as discussed in section 5.1, <xref t | ||||
arget="TABLE_1" format="default"/>, is 200Mbps-1000Mbps. | ||||
Since our use case envisages multiple users running the XR applications on their | ||||
devices, and connected to an edge server that is closest to them, these latency | ||||
and bandwidth connections will grow linearly with the number of users. The oper | ||||
ators should match the network provisioning to the maximum number of tourists th | ||||
at can be supported by a link to an edge server. | ||||
<t> | ||||
Our use case requires a response time of 20 ms at most and | ||||
preferably between 7-15 ms, as discussed earlier. This requirement | ||||
for response time is similar to the first two entries in <xref | ||||
target="TABLE_2" format="default"/>. Additionally, the required | ||||
bandwidth for our use case is 200 to 1000 Mbps (see <xref | ||||
target="traffic_workload"/>). Since our use case envisages multiple | ||||
users running the XR application on their devices and connecting to | ||||
the edge server that is closest to them, these latency and bandwidth | ||||
connections will grow linearly with the number of users. | ||||
The operators should match the network provisioning to the maximum | ||||
number of tourists that can be supported by a link to an edge | ||||
server. | ||||
</t> | </t> | |||
<table anchor="TABLE_2"> | <table anchor="TABLE_2"> | |||
<name>Traffic Performance Metrics of Selected XR Applications</name> | <name>Traffic Performance Metrics of Selected XR Applications</name> | |||
<thead> | <thead> | |||
<tr> | <tr> | |||
<th> Application</th> <th> Required Response Time</th> <th> Ex | <th> Application</th> | |||
pected Data Capacity</th> <th> Possible Implementations/ Examples</th> | <th> Required Response Time</th> | |||
<th> Expected Data Capacity</th> | ||||
<th> Possible Implementations/ Examples</th> | ||||
</tr> | </tr> | |||
</thead> | </thead> | |||
<tbody> | <tbody> | |||
<tr> | <tr> | |||
<td> <t>Mobile XR based remote assistance with uncompressed 4K | <td><t>Mobile XR-based remote assistance with uncompressed | |||
(1920x1080 pixels) 120 fps HDR 10-bit real-time video stream</t></td> | 4K (1920x1080 pixels) 120 fps HDR 10-bit real-time video | |||
<td> <t>Less than 10 milliseconds</t></td> | stream</t></td> | |||
<td> <t>Greater than 7.5 Gbps</t></td> | <td><t>Less than 10 milliseconds</t></td> | |||
<td> <t>Assisting maintenance technicians, Industry 4.0 remote | <td><t>Greater than 7.5 Gbps</t></td> | |||
maintenance, remote assistance in robotics industry</t></td> | <td><t>Assisting maintenance technicians, Industry 4.0 | |||
remote maintenance, remote assistance in robotics | ||||
industry</t></td> | ||||
</tr> | </tr> | |||
<tr> | <tr> | |||
<td> <t>Indoor and localized outdoor navigation </t></td> | <td><t>Indoor and localized outdoor navigation </t></td> | |||
<td> <t>Less than 20 milliseconds</t></td> | <td><t>Less than 20 milliseconds</t></td> | |||
<td> <t>50 to 200 Mbps</t></td> | <td><t>50 to 200 Mbps</t></td> | |||
<td> <t>Theme Parks, Shopping Malls, Archaeological Sites, Muse | <td><t>Guidance in theme parks, shopping malls, archaeological | |||
um guidance</t></td> | sites, and | |||
museums</t></td> | ||||
</tr> | </tr> | |||
<tr> | <tr> | |||
<td> <t>Cloud-based Mobile XR applications</t></td> | <td><t>Cloud-based mobile XR applications</t></td> | |||
<td> <t>Less than 50 milliseconds</t></td> | <td><t>Less than 50 milliseconds</t></td> | |||
<td> <t>50 to 100 Mbps</t></td> | <td><t>50 to 100 Mbps</t></td> | |||
<td> <t>Google Live View, XR-enhanced Google Translate </t></td | <td><t>Google Live View, XR-enhanced Google Translate </t></td> | |||
> | ||||
</tr> | </tr> | |||
</tbody> | </tbody> | |||
</table> | </table> | |||
</section> | </section> | |||
</section> | </section> | |||
<section anchor="conclusion" numbered="true" toc="default"> | <section anchor="conclusion" numbered="true" toc="default"> | |||
<name>Conclusion</name> | <name>Conclusion</name> | |||
<t> | <t> | |||
In order to operationalize a use case such as the one presented in th | In order to operationalize a use case such as the one presented in th | |||
is document, a network operator could dimension their network to provide a short | is document, a network operator could dimension their network to provide a short | |||
and high-capacity network path from the edge compute | and high-capacity network path from the edge computing | |||
resources or storage to the mobile devices running the XR application | resources or storage to the mobile devices running the XR application | |||
. This is required to ensure a response time of 20ms at most and preferably betw | . This is required to ensure a response time of 20 ms at most and preferably bet | |||
een 7-15ms. Additionally, a bandwidth of 200 | ween 7-15 ms. Additionally, a bandwidth of 200 | |||
to 1000Mbps is required by such applications. To deal with the charac | to 1000 Mbps is required by such applications. To deal with the chara | |||
teristics of XR traffic as discussed in this document, network operators could d | cteristics of XR traffic as discussed in this document, network operators could | |||
eploy a managed edge cloud service that operationally | deploy a managed edge cloud service that operationally | |||
provides dynamic placement of XR servers, mobility support and energy | provides dynamic placement of XR servers, mobility support, and energ | |||
management. Although the use case is technically feasible, economic viability i | y management. Although the use case is technically feasible, economic viability | |||
s an important factor that must be considered. | is an important factor that must be considered. | |||
</t> | </t> | |||
</section> | </section> | |||
<section anchor="iana" numbered="true" toc="default"> | <section anchor="iana" numbered="true" toc="default"> | |||
<name>IANA Considerations</name> | <name>IANA Considerations</name> | |||
<t> | <t> | |||
This document has no IANA actions. | This document has no IANA actions. | |||
</t> | </t> | |||
</section> | </section> | |||
<section anchor="Sec" numbered="true" toc="default"> | <section anchor="Sec" numbered="true" toc="default"> | |||
<name>Security Considerations</name> | <name>Security Considerations</name> | |||
<t> | ||||
The security issues for the presented use case are similar to other s | ||||
treaming applications <xref target="DIST" format="default"/>, <xref target="NIST | ||||
1" format="default"/>, <xref target="CWE" format="default"/>, <xref target="NIST | ||||
2" format="default"/>. This document itself introduces no new security issues. | ||||
</t> | ||||
</section> | ||||
<section anchor="ack" numbered="true" toc="default"> | ||||
<name>Acknowledgements</name> | ||||
<t> | <t> | |||
Many Thanks to Spencer Dawkins, Rohit Abhishek, Jake Holland, Kir | The security issues for the presented use case are similar to | |||
an Makhijani, Ali Begen, Cullen Jennings, Stephan Wenger, Eric Vyncke, Wesley Ed | those described in <xref target="DIST" format="default"/>, <xref | |||
dy, Paul Kyzivat, Jim Guichard, Roman Danyliw, Warren Kumari, and Zaheduzzaman S | target="NIST1" format="default"/>, <xref target="CWE" | |||
arker for providing very helpful feedback, suggestions and comments. | format="default"/>, and <xref target="NIST2" | |||
format="default"/>. This document does not introduce any new | ||||
security issues. | ||||
</t> | </t> | |||
</section> | </section> | |||
</middle> | </middle> | |||
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<front> | <front> | |||
<title> Characterization of Multi-User Augmented Reality over Cellular Networks </title> | <title> Characterization of Multi-User Augmented Reality over Cellular Networks </title> | |||
<author initials="K." surname="Apicharttrisorn" fullname="Kittipat Api charttrisorn"> | <author initials="K." surname="Apicharttrisorn" fullname="Kittipat Api charttrisorn"> | |||
<organization/> | <organization/> | |||
</author> | </author> | |||
<author initials="B." surname="Balasubramanian" fullname="Bharath Bala subramanian "> | <author initials="B." surname="Balasubramanian" fullname="Bharath Bala subramanian "> | |||
<organization/> | <organization/> | |||
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<organization/> | <organization/> | |||
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<organization/> | <organization/> | |||
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<author initials="Y." surname="Tsai" fullname=" Yi-Zhen Tsai"> | <author initials="Y." surname="Tsai" fullname="Yi-Zhen Tsai"> | |||
<organization/> | <organization/> | |||
</author> | </author> | |||
<author initials="R." surname="Jana" fullname="Rittwik Jana"> | <author initials="R." surname="Jana" fullname="Rittwik Jana"> | |||
<organization/> | <organization/> | |||
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<organization/> | <organization/> | |||
</author> | </author> | |||
<author initials="T." surname="Tran" fullname="Tuyen Tran"> | <author initials="T." surname="Tran" fullname="Tuyen Tran"> | |||
<organization/> | <organization/> | |||
</author> | </author> | |||
<author initials="Y." surname="Zhou" fullname="Yu Zhou"> | <author initials="Y." surname="Zhou" fullname="Yu Zhou"> | |||
<organization/> | <organization/> | |||
</author> | </author> | |||
<date year="2020"/> | <date year="2020"/> | |||
</front> | </front> | |||
<seriesInfo name="In " value="17th Annual IEEE International Conference | <refcontent>2020 17th Annual IEEE International Conference on Sensing, C | |||
on Sensing, Communication, and Networking (SECON), pp. 1-9. IEEE"/> | ommunication, and Networking (SECON), pp. 1-9</refcontent> | |||
<seriesInfo name="DOI" value="10.1109/SECON48991.2020.9158434"/> | ||||
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<title> 5G mobile networks: A systems approach.</title> | <title>5G Mobile Networks: A Systems Approach</title> | |||
<author initials="L." surname="Peterson" fullname="Larry Peterson"> | <author initials="L." surname="Peterson" fullname="Larry Peterson"> | |||
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<author initials="W." surname="Willinger" fullname="Walter Willinger"> | <author initials="W." surname="Willinger" fullname="Walter Willinger"> | |||
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<author initials="M.S." surname="Taqqu" fullname="Murad S. Taqqu"> | <author initials="M.S." surname="Taqqu" fullname="Murad S. Taqqu"> | |||
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<author initials="R." surname="Sherman" fullname="Robert Sherman"> | <author initials="R." surname="Sherman" fullname="Robert Sherman"> | |||
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<author initials="D.V." surname="Wilson" fullname="Daniel V. Wilson"> | <author initials="D.V." surname="Wilson" fullname="Daniel V. Wilson"> | |||
<organization/> | <organization/> | |||
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<date year="1997"/> | ||||
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<seriesInfo name="In" value="IEEE/ACM Transactions on Networking, pp. 7 | <refcontent>IEEE/ACM Transactions on Networking, vol. 5, no. 1, pp. 71-8 | |||
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<seriesInfo name="DOI" value="10.1109/90.554723"/> | ||||
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<reference anchor="METRICS_4" target=""> | <reference anchor="METRICS_4" target="https://www.sciencedirect.com/scienc e/article/pii/S1063520300903427"> | |||
<front> | <front> | |||
<title> Multiscale Analysis and Data Networks.</title> | <title>Multiscale Analysis and Data Networks</title> | |||
<author initials="A.C." surname="Gilbert" fullname="A. C. Gilbert"> | <author initials="A.C." surname="Gilbert" fullname="A.C. Gilbert"> | |||
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<date year="2001"/> | ||||
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<seriesInfo name="In" value="Applied and Computational Harmonic Analysis | <refcontent>Applied and Computational Harmonic Analysis, vol. 10, no. 3, | |||
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<seriesInfo name="DOI" value="10.1006/acha.2000.0342"/> | ||||
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<reference anchor="METRICS_5" target=""> | <reference anchor="METRICS_5" target="https://research.google/pubs/site-re liability-engineering-how-google-runs-production-systems/"> | |||
<front> | <front> | |||
<title> Site Reliability Engineering: How Google Runs Production Syste | <title>Site Reliability Engineering: How Google Runs Production System | |||
ms.</title> | s</title> | |||
<author initials="B." surname="Beyer" fullname="Betsy Beyer"> | <author initials="B." surname="Beyer" fullname="Betsy Beyer" role="edi | |||
tor"> | ||||
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<author initials="C." surname="Jones" fullname="Chris Jones" role="edit | ||||
<author initials="C." surname="Jones" fullname="Chris Jones"> | or"> | |||
<organization/> | <organization/> | |||
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<author initials="J." surname="Petoff" fullname="Jennifer Petoff" role= | ||||
<author initials="J." surname="Petoff" fullname="Jennifer Petoff"> | "editor"> | |||
<organization/> | <organization/> | |||
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<author initials="N.R." surname="Murphy" fullname="Niall Richard Murphy | ||||
<author initials="N.R." surname="Murphy" fullname="Niall Richard Murphy | " role="editor"> | |||
"> | ||||
<organization/> | <organization/> | |||
</author> | </author> | |||
<date year="2016"/> | <date year="2016"/> | |||
</front> | </front> | |||
<seriesInfo name="" value="O'Reilly Media, Inc."/> | <refcontent>O'Reilly Media, Inc.</refcontent> | |||
</reference> | </reference> | |||
<reference anchor="METRICS_6" target=""> | <reference anchor="METRICS_6" target="https://ieeexplore.ieee.org/document /9363323"> | |||
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<title> A survey on mobile augmented reality with 5G mobile edge compu ting: architectures, applications, and technical aspects.</title> | <title>A Survey on Mobile Augmented Reality With 5G Mobile Edge Comput ing: Architectures, Applications, and Technical Aspects</title> | |||
<author initials="Y." surname="Siriwardhana" fullname="Yushan Siriward hana"> | <author initials="Y." surname="Siriwardhana" fullname="Yushan Siriward hana"> | |||
<organization/> | <organization/> | |||
</author> | </author> | |||
<author initials="P." surname="Porambage" fullname="Pawani Porambage"> | <author initials="P." surname="Porambage" fullname="Pawani Porambage"> | |||
<organization/> | <organization/> | |||
</author> | </author> | |||
<author initials="M." surname="Liyanage" fullname="Madhusanka Liyanage" > | <author initials="M." surname="Liyanage" fullname="Madhusanka Liyanage" > | |||
<organization/> | <organization/> | |||
</author> | </author> | |||
<author initials="M." surname="Ylianttila" fullname="Mika Ylianttila"> | <author initials="M." surname="Ylianttila" fullname="Mika Ylianttila"> | |||
<organization/> | <organization/> | |||
</author> | </author> | |||
<date year="2021"/> | <date year="2021"/> | |||
</front> | </front> | |||
<seriesInfo name="In" value="IEEE Communications Surveys and Tutorials, | <refcontent>IEEE Communications Surveys and Tutorials, vol. 23, no. 2, p | |||
Vol 23, No. 2"/> | p. 1160-1192</refcontent> | |||
<seriesInfo name="DOI" value="10.1109/COMST.2021.3061981"/> | ||||
</reference> | </reference> | |||
<reference anchor="HEAVY_TAIL_3" target=""> | <reference anchor="HEAVY_TAIL_3" target="https://www.wiley.com/en-us/A+Pri mer+in+Data+Reduction%3A+An+Introductory+Statistics+Textbook-p-9780471101352"> | |||
<front> | <front> | |||
<title> A Primer in Data Reduction.</title> | <title>A Primer in Data Reduction: An Introductory Statistics Textbook </title> | |||
<author initials="A." surname="Ehrenberg" fullname="A.S.C Ehrenberg "> | <author initials="A." surname="Ehrenberg" fullname="A.S.C Ehrenberg "> | |||
<organization/> | <organization/> | |||
</author> | </author> | |||
<date year="2007"/> | ||||
<date year="1982"/> | ||||
</front> | </front> | |||
<seriesInfo name="John" value="Wiley, London"/> | <refcontent>John Wiley and Sons</refcontent> | |||
</reference> | </reference> | |||
<reference anchor="RFC9023" target="https://www.rfc-editor.org/info/rfc9023"> | <xi:include href="https://bib.ietf.org/public/rfc/bibxml/reference.RFC.902 | |||
<front> | 3.xml"/> | |||
<title>Deterministic Networking (DetNet) Data Plane: IP over IEEE 802.1 Time-Sen | <xi:include href="https://bib.ietf.org/public/rfc/bibxml/reference.RFC.893 | |||
sitive Networking (TSN)</title> | 9.xml"/> | |||
<author fullname="B. Varga" initials="B." role="editor" surname="Varga"/> | <xi:include href="https://bib.ietf.org/public/rfc/bibxml/reference.RFC.945 | |||
<author fullname="J. Farkas" initials="J." surname="Farkas"/> | 0.xml"/> | |||
<author fullname="A. Malis" initials="A." surname="Malis"/> | ||||
<author fullname="S. Bryant" initials="S." surname="Bryant"/> | ||||
<date month="June" year="2021"/> | ||||
<abstract> | ||||
<t>This document specifies the Deterministic Networking IP data plane when opera | ||||
ting over a Time-Sensitive Networking (TSN) sub-network. This document does not | ||||
define new procedures or processes. Whenever this document makes statements or r | ||||
ecommendations, these are taken from normative text in the referenced RFCs.</t> | ||||
</abstract> | ||||
</front> | ||||
<seriesInfo name="RFC" value="9023"/> | ||||
<seriesInfo name="DOI" value="10.17487/RFC9023"/> | ||||
</reference> | ||||
<reference anchor="RFC8939" target="https://www.rfc-editor.org/info/rfc8939"> | <reference anchor="DIST" target="https://dl.acm.org/doi/10.5555/2029110"> | |||
<front> | <front> | |||
<title>Deterministic Networking (DetNet) Data Plane: IP</title> | <title> Distributed Systems: Concepts and Design</title> | |||
<author fullname="B. Varga" initials="B." role="editor" surname="Varga"/> | <author initials="G" surname="Coulouris" fullname="George Coulouris"> | |||
<author fullname="J. Farkas" initials="J." surname="Farkas"/> | <organization/> | |||
<author fullname="L. Berger" initials="L." surname="Berger"/> | </author> | |||
<author fullname="D. Fedyk" initials="D." surname="Fedyk"/> | <author initials="J" surname="Dollimore" fullname="Jean Dollimore"> | |||
<author fullname="S. Bryant" initials="S." surname="Bryant"/> | <organization/> | |||
<date month="November" year="2020"/> | </author> | |||
<abstract> | <author initials="T" surname="Kindberg" fullname="Tim Kindberg"> | |||
<t>This document specifies the Deterministic Networking (DetNet) data plane oper | <organization/> | |||
ation for IP hosts and routers that provide DetNet service to IP-encapsulated da | </author> | |||
ta. No DetNet-specific encapsulation is defined to support IP flows; instead, th | <author initials="G" surname="Blair" fullname="Gordon Blair"> | |||
e existing IP-layer and higher-layer protocol header information is used to supp | <organization/> | |||
ort flow identification and DetNet service delivery. This document builds on the | </author> | |||
DetNet architecture (RFC 8655) and data plane framework (RFC 8938).</t> | <date year="2011"/> | |||
</abstract> | </front> | |||
</front> | <refcontent>Addison-Wesley</refcontent> | |||
<seriesInfo name="RFC" value="8939"/> | </reference> | |||
<seriesInfo name="DOI" value="10.17487/RFC8939"/> | ||||
</reference> | ||||
<reference anchor="RFC9450" target="https://www.rfc-editor.org/info/rfc9450"> | <reference anchor="NIST1" target="https://csrc.nist.gov/pubs/sp/800/146/fi | |||
<front> | nal"> | |||
<title>Reliable and Available Wireless (RAW) Use Cases</title> | <front> | |||
<author fullname="CJ. Bernardos" initials="CJ." role="editor" surname="Bernardos | <title>Cloud Computing Synopsis and Recommendations</title> | |||
"/> | <author> | |||
<author fullname="G. Papadopoulos" initials="G." surname="Papadopoulos"/> | <organization>NIST</organization> | |||
<author fullname="P. Thubert" initials="P." surname="Thubert"/> | </author> | |||
<author fullname="F. Theoleyre" initials="F." surname="Theoleyre"/> | <date month="May" year="2012"/> | |||
<date month="August" year="2023"/> | </front> | |||
<abstract> | <seriesInfo name="NIST SP" value="800-146"/> | |||
<t>The wireless medium presents significant specific challenges to achieve prope | <seriesInfo name="DOI" value="10.6028/NIST.SP.800-146"/> | |||
rties similar to those of wired deterministic networks. At the same time, a numb | </reference> | |||
er of use cases cannot be solved with wires and justify the extra effort of goin | ||||
g wireless. This document presents wireless use cases (such as aeronautical comm | ||||
unications, amusement parks, industrial applications, pro audio and video, gamin | ||||
g, Unmanned Aerial Vehicle (UAV) and vehicle-to-vehicle (V2V) control, edge robo | ||||
tics, and emergency vehicles), demanding reliable and available behavior.</t> | ||||
</abstract> | ||||
</front> | ||||
<seriesInfo name="RFC" value="9450"/> | ||||
<seriesInfo name="DOI" value="10.17487/RFC9450"/> | ||||
</reference> | ||||
<reference anchor="DIST" target=""> | <reference anchor="CWE" target="https://www.sans.org/top25-software-errors | |||
<front> | /"> | |||
<title> Distributed Systems: Concepts and Design</title> | <front> | |||
<author initials="G" surname="Coulouris" fullname="George Coulouris"> | <title>CWE/SANS TOP 25 Most Dangerous Software Errors</title> | |||
<organization/> | <author> | |||
</author> | <organization>SANS Institute</organization> | |||
<author initials="J" surname="Dollimore" fullname="Jean Dollimore"> | </author> | |||
<organization/> | </front> | |||
</author> | </reference> | |||
<author initials="T" surname="Kindberg" fullname="Tim Kindberg"> | ||||
<organization/> | ||||
</author> | ||||
<author initials="G" surname="Blair" fullname="Gordon Blair"> | ||||
<organization/> | ||||
</author> | ||||
<date year="2011"/> | ||||
</front> | ||||
<seriesInfo name="" value="Addison Wesley"/> | ||||
</reference> | ||||
<reference anchor="NIST1" target=""> | ||||
<front> | ||||
<title> NIST SP 800-146: Cloud Computing Synopsis and Recommendations</title> | ||||
<author initials="" surname="" fullname="NIST"> | ||||
<organization/> | ||||
</author> | ||||
<date year="2012"/> | ||||
</front> | ||||
<seriesInfo name="" value="National Institute of Standards and Technology, US De | ||||
partment of Commerce"/> | ||||
</reference> | ||||
<reference anchor="CWE" target=""> | ||||
<front> | ||||
<title> CWE/SANS TOP 25 Most Dangerous Software Errorss</title> | ||||
<author initials="" surname="" fullname="SANS Institute"> | ||||
<organization/> | ||||
</author> | ||||
<date year="2012"/> | ||||
</front> | ||||
<seriesInfo name="" value="Common Weakness Enumeration, SANS Institute"/> | ||||
</reference> | ||||
<reference anchor="NIST2" target=""> | ||||
<front> | ||||
<title> NIST SP 800-123: Guide to General Server Security</title> | ||||
<author initials="" surname="" fullname="NIST"> | ||||
<organization/> | ||||
</author> | ||||
<date year="2008"/> | ||||
</front> | ||||
<seriesInfo name="" value="National Institute of Standards and Technology, US De | ||||
partment of Commerce"/> | ||||
</reference> | ||||
<reference anchor="RFC2210" target="https://www.rfc-editor.org/info/rfc22 | <reference anchor="NIST2" target="https://csrc.nist.gov/pubs/sp/800/123/fi | |||
10"> | nal"> | |||
<front> | <front> | |||
<title>The Use of RSVP with IETF Integrated Services</title> | <title>Guide to General Server Security</title> | |||
<author fullname="J. Wroclawski" initials="J." surname="Wroclawski"/> | <author> | |||
<date month="September" year="1997"/> | <organization>NIST</organization> | |||
<abstract> | </author> | |||
<t>This note describes the use of the RSVP resource reservation protocol with th | <date month="July" year="2008"/> | |||
e Controlled-Load and Guaranteed QoS control services. [STANDARDS-TRACK]</t> | </front> | |||
</abstract> | <seriesInfo name="NIST SP" value="800-123"/> | |||
</front> | <seriesInfo name="DOI" value="10.6028/NIST.SP.800-123"/> | |||
<seriesInfo name="RFC" value="2210"/> | </reference> | |||
<seriesInfo name="DOI" value="10.17487/RFC2210"/> | ||||
</reference> | ||||
<reference anchor="RFC2475" target="https://www.rfc-editor.org/info/rfc2475"> | <xi:include href="https://bib.ietf.org/public/rfc/bibxml/reference.RFC.22 | |||
<front> | 10.xml"/> | |||
<title>An Architecture for Differentiated Services</title> | <xi:include href="https://bib.ietf.org/public/rfc/bibxml/reference.RFC.24 | |||
<author fullname="S. Blake" initials="S." surname="Blake"/> | 75.xml"/> | |||
<author fullname="D. Black" initials="D." surname="Black"/> | ||||
<author fullname="M. Carlson" initials="M." surname="Carlson"/> | </references> | |||
<author fullname="E. Davies" initials="E." surname="Davies"/> | ||||
<author fullname="Z. Wang" initials="Z." surname="Wang"/> | <section anchor="ack" numbered="false" toc="default"> | |||
<author fullname="W. Weiss" initials="W." surname="Weiss"/> | <name>Acknowledgements</name> | |||
<date month="December" year="1998"/> | <t>Many thanks to <contact fullname="Spencer Dawkins"/>, <contact | |||
<abstract> | fullname="Rohit Abhishek"/>, <contact fullname="Jake Holland"/>, | |||
<t>This document defines an architecture for implementing scalable service diffe | <contact fullname="Kiran Makhijani"/>, <contact fullname="Ali | |||
rentiation in the Internet. This memo provides information for the Internet comm | Begen"/>, <contact fullname="Cullen Jennings"/>, <contact | |||
unity.</t> | fullname="Stephan Wenger"/>, <contact fullname="Eric Vyncke"/>, | |||
</abstract> | <contact fullname="Wesley Eddy"/>, <contact fullname="Paul Kyzivat"/>, | |||
</front> | <contact fullname="Jim Guichard"/>, <contact fullname="Roman | |||
<seriesInfo name="RFC" value="2475"/> | Danyliw"/>, <contact fullname="Warren Kumari"/>, and <contact | |||
<seriesInfo name="DOI" value="10.17487/RFC2475"/> | fullname="Zaheduzzaman Sarker"/> for providing helpful feedback, | |||
</reference> | suggestions, and comments.</t> | |||
</section> | ||||
</references> | ||||
</back> | </back> | |||
</rfc> | </rfc> | |||
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