<?xml version="1.0"encoding="utf-8"?>encoding="UTF-8"?> <!--name="GENERATOR" content="github.com/mmarkdown/mmark Mmark Markdown Processor - mmark.miek.nl"draft submitted in xml v3 --> <!DOCTYPE rfc [ <!ENTITY nbsp " "> <!ENTITY zwsp "​"> <!ENTITY nbhy "‑"> <!ENTITY wj "⁠"> ]> <rfc version="3" ipr="trust200902" docName="draft-ietf-mediaman-haptics-05" number="9695" submissionType="IETF" category="std" xml:lang="en" xmlns:xi="http://www.w3.org/2001/XInclude"consensus="true">consensus="true" tocInclude="true" obsoletes="" updates="" symRefs="true" sortRefs="true"> <front> <title abbrev="The 'haptics' Top-level Media Type">The 'haptics' Top-level MediaType</title><seriesInfo value="XXXX" stream="IETF" status="standards" name="RFC"></seriesInfo>Type</title> <seriesInfo name="RFC" value="9695"/> <author initials="Y. K." surname="Muthusamy" fullname="Yeshwant K.Muthusamy"><address><postal><street>600Muthusamy"> <address> <postal> <street>600 Longwood Drive</street> <city>Allen</city><code>TX 75013</code> <country>USA</country> </postal><phone>+1<region>Texas</region> <code>75013</code> <country>United States of America</country> </postal> <phone>+1 469-854-9836</phone> <email>yeshwant@yeshvik.com</email></address></author></address> </author> <author initials="C." surname="Ullrich" fullname="ChrisUllrich"><address><postal><street>311Ullrich"> <address> <postal> <street>311 Court Ave</street> <city>Ventura</city><code>CA 93003</code> <country>USA</country> </postal><phone>+1<region>California</region> <code>93003</code> <country>United States of America</country> </postal> <phone>+1 805-320-0774</phone> <email>chrisullrich@gmail.com</email></address></author> <date/> <area>Internet</area> <workgroup>MEDIAMAN</workgroup></address> </author> <date year="2024" month="December"/> <area>ART</area> <workgroup>mediaman</workgroup> <!-- [rfced] Please insert any keywords (beyond those that appear in the title) for use on https://www.rfc-editor.org/search. --> <keyword>example</keyword> <abstract> <t>This memoserves to registerregisters anddocumentdocuments the 'haptics' top-level media type, under which subtypes for representation formats for haptics may be registered. This document also serves as a registration for a set of subtypes, which are representative of some existing subtypes already in use.</t> </abstract> </front> <middle> <section anchor="introduction"><name>Introduction</name> <t>The term 'haptics' refers to the generation of touch-related sensations in a device or interface. Haptics is widely used in consumer devices in order to provide touch-based feedback to users. The most common use of haptics is in mobile devices, where it is used to provide feedback to users interacting with the touchscreen, e.g., typing on a virtual keyboard. Haptic technologies are unlike audio and visual enabling technologies in the sense that they require some form of actuation in order to create a tactile sensation. For mobile phones and game controllers, these actuators are typically small vibrating motors. For large touchscreens in vehicles, these actuators can be specialized piezoelectric materials. Haptic capabilities are found in nearly every modernsmartphone and gamesmartphone, game, and virtual reality controller, making these devices an ideal target for enhanced media experiences.</t> <t> Internet Media Types <xref target="RFC6838"></xref> are used to label content carried over Internet protocols. This document defines a new top-leveltype 'haptics'type, 'haptics', according to <xreftarget="TOPLEVEL"></xref>.target="RFC9694"></xref>. This top-level type indicates that the content specifies haptic data. Under this top-level type, different representation formats of haptics may be registered.</t> <!-- [rfced] We do believe the capitalized keywords are used in the RFC. Please review and let us know if any of the capitalized keywords should be used. Otherwise, we will remove the Terminology section and related references. Original: 1.1. Terminology The keywords MUST, MUST NOT, REQUIRED, SHALL, SHALL NOT, SHOULD,SHOULD NOT, RECOMMENDED, NOT RECOMMENDED, MAY, and OPTIONAL in this document are to be interpreted as described in BCP 14 [RFC2119] [RFC8174] when, and only when, they appear in all capitals, as shown here. --> <section anchor="terminology"><name>Terminology</name> <t>The keywords <bcp14>MUST</bcp14>, <bcp14>MUST NOT</bcp14>, <bcp14>REQUIRED</bcp14>, <bcp14>SHALL</bcp14>, <bcp14>SHALL NOT</bcp14>, <bcp14>SHOULD</bcp14>,<bcp14>SHOULD NOT</bcp14>, <bcp14>RECOMMENDED</bcp14>, <bcp14>NOT RECOMMENDED</bcp14>, <bcp14>MAY</bcp14>, and <bcp14>OPTIONAL</bcp14> in this document are to be interpreted as described in BCP 14 <xref target="RFC2119"></xref> <xref target="RFC8174"></xref> when, and only when, they appear in all capitals, as shown here.</t> </section> </section> <section anchor="background-and-justification"><name>Background and Justification</name> <t>Haptic signals provide an additional layer of entertainment and sensory immersion for the user, when combined with audio and video signals. Haptic tracks, in separate files, can be combined with audio/video files and played back in sync to provide an overall immersive media experience (audio, visual, tactile) for the user. More recently, haptic tracks embedded in standard fileformatsformats, such as ISOBMFF (ISO Base Media File Format), enable playback of the haptic signals over one or more actuators, simultaneously with audio and video playback <xref target="ISOBMFF-IS"></xref>. Haptic signals are also part of media streams that use RTP, such as those for streaming games, XR, and wearables.</t> <section anchor="mpeg-isobmff"><name>MPEG ISOBMFF</name> <t>Historically, there has not been a registration of formats for haptics. However, haptics was proposed as a first-order media type (at the same level as audio and video) in ISOBMFF in April 2020. The proposal has since progressed to International Standard, and was published in January 2022 <xref target="ISOBMFF-IS"></xref>. Haptics is officially part of the ISO/IEC 14496-12 (ISOBMFF) standard, 7th Edition. Given this development, a strong case can be made for haptics to be added to the list of top-level media types recognized by the IETF.</t> <t> We envision the following designations for haptics in mp4 files, once the top-level type 'haptics' is registered:</t><ol><ul> <li>'haptics/mp4' - mp4 files with just haptic tracks and no audio or video in them (e.g., streaming games, haptics files for haptic vests, belts, gloves, etc.)</li> <li>'video/mp4' - mp4 files with video, audio, and haptics (to ensure consistency with existing mp4 files with video content)</li> <li>'audio/mp4' - mp4 files with audio and haptics (to ensure consistency with existing mp4 files with audio content without any video)</li></ol></ul> </section> <section anchor="haptic-sub-modalities"><name>HapticSub-modalitiesSub-Modalities </name> <t>There are multiple sub-modalities of haptics:</t> <ul> <li>Vibrotactile (touch, vibration)</li> <li>Kinesthetic (force feedback)</li> <li>Surface (surface friction)</li> <li>Spatial, non-contact (ultrasound)</li> <li>Thermal (temperature)</li> </ul> <t>Therefore, designating 'haptics' as a top-level media type enables the definition of data formats pertaining to these sub-modalities in a more streamlined manner. This would not be possible if 'haptics' were to be placed under other top-level types like 'audio', 'video', or 'application'.</t> </section> <section anchor="another-human-sense"><name>Another Human Sense </name> <t> The top-level media type 'audio' pertains to the human sense ofhearing,hearing; the top-level media type 'video' pertains to the human sense ofseeing,seeing; so it only makes sense for the (equally important) human sense of touch to be represented by another top-level media type 'haptics'. Placing 'haptics' under 'audio' or 'video' is not reflective of the kinds of files or use cases that would need haptics but have nothing whatsoever to do with audio or video.</t> </section> <section anchor="commercial-uptake"><name>Commercial Uptake</name> <!-- [rfced] Would you like to include references for the sales data listed? Original: * iPhone (206+ million units sold in 2020): native support for haptic encoded data * Android (1.38+ billion units sold in 2020): API support of haptic buffers * W3C (HTML vibration API [W3C-Vibration]): Optionally supported in mobile web browsers. W3C has also defined vibration extensions for gamepads [W3C-Gamepad] * Game consoles (39+ million units sold in 2019): MS Xbox, Sony PlayStation, Nintendo Switch, etc. * XR devices (9+ million units sold in 2019): OpenXR haptic API --> <t>Haptics is rapidly becoming a standard feature of consumer electronic devices. For example:</t> <ul> <li>iPhone (206+ million units sold in 2020): native support forhaptic encodedhaptic-encoded data</li> <li>Android (1.38+ billion units sold in 2020): API support of haptic buffers</li> <li>W3C (HTML vibration API <xref target="W3C-Vibration"></xref>): Optionally supported in mobile web browsers. W3C has also defined vibration extensions for gamepads <xref target="W3C-Gamepad"></xref></li> <li>Game consoles (39+ million units sold in 2019): MS Xbox, Sony PlayStation, Nintendo Switch, etc.</li> <li>XR devices (9+ million units sold in 2019): OpenXR haptic API</li> </ul> <!-- [rfced] May we expand CE as Customer Edge? Original: Since they represent the majority of CE devices, a strong case can be made for 'haptics' as a top-level media type. --> <t>Haptic media is expected to be commonly exchanged between these devices. Since they represent the majority of CE devices, a strong case can be made for 'haptics' as a top-level media type.</t> </section> <section anchor="haptic-sub-type-in-use"><name>Haptic Data Formats in Use </name> <!-- [rfced] The text indicates the the subtypes have not been registered by IANA, but ivs is being registered by this document. Please consider whether updates are needed. Is it correct that ivs is the only type mentioned in Section 2.5 being registered at this time? Note: likely different, but we see ogg has been registered as an application subtype (see https://www.iana.org/assignments/media-types/application/ogg). Original: While these subtypes have *not* been registered with IANA or standardized (yet), the prevalence of these haptic data formats in a large number of devices around the world, pre-dating the standardization of haptic tracks in ISOBMFF, provides a compelling argument for 'haptics' to be designated as a top-level media type: Perhaps remove mention of "not been registered with IANA? While these subtypes have *not* been standardized (yet), the prevalence of these haptic data formats in a large number of devices around the world, pre-dating the standardization of haptic tracks in ISOBMFF, provides a compelling argument for 'haptics' to be designated as a top-level media type: --> <t> There are multiple instances of existing haptic data formats that will live as sub-types under the proposed 'haptics' top-level media type. While these subtypes have *not* been registered with IANA or standardized (yet), the prevalence of these haptic data formats in a large number of devices around the world, pre-dating the standardization of haptic tracks in ISOBMFF, provides a compelling argument for 'haptics' to be designated as a top-level media type:</t> <ul> <li>'ahap': The AHAP haptic data format <xref target="AHAP"></xref> is currently the standard encoding on all iOS devices + iOS connected game peripherals. The format has seen usage and adoption beyond Apple devices as well, with decoders available for Android and other XR systems.</li> <li>'ogg': Google has introduced a proprietary extension to the OGG format in the latest version of Android 11. This encoding enables haptic media to be stored in OGG files.</li> <li><t>'ivs': The IVS haptic data format[MPEG-Haptics-Encoder]<xref target="MPEG-Haptics-Encoder"/> is in use:</t> <ul> <li>In mobile phones from LG Electronics (specifically, the models V30, V40, and the newest V50) that are sold worldwide</li> <li>In gaming phones from ASUS (specifically, models ROG, ROG Phone II, ROG Phone 3) that are sold worldwide</li> </ul> </li> <li><t>'hapt': The HAPT haptic data format is currently a vendor-specific format that is in use:</t> <ul> <li>In mobile haptic advertising (for W3C devices)</li> <li><t>The following Japanese game developers use the HAPT format as part of Immersion's TouchSense SDK:</t> <ul> <li>KLAB: <ereftarget="https://www.klab.com/en/">https://www.klab.com/en/</eref></li>target="https://www.klab.com/en/" /></li> <li>Craft&Meister: <ereftarget="http://www.crafts-meister.co.jp/pc/company_en.html">http://www.crafts-meister.co.jp/pc/company_en.html</eref></li>target="http://www.crafts-meister.co.jp/pc/company_en.html" /></li> </ul> </li> <li>Tencent is using the TouchSense SDK for their popular social media application QQ and live streaming application NOW:<eref target="https://www.businesswire.com/news/home/20171026006443/en/Immersion-Announces-Tencent-Licenses-TouchSense%C2%AE-Technology-Deliver">Immersion-Announces-Tencent-Licenses-TouchSense-Technology-Deliver</eref></li>Immersion-Announces-Tencent-Licenses-TouchSense-Technology-Deliver (<eref target="https://www.businesswire.com/news/home/20171026006443/en/Immersion-Announces-Tencent-Licenses-TouchSense%C2%AE-Technology-Deliver" />)</li> </ul> </li> </ul> <t>Given the widespread use of these subtypes, it makes sense for 'haptics' to be a top-level media type.</t> </section> <section anchor="haptic-sub-types-envisioned-standards"><name>Haptic Subtypes(envisioned standards)</name> <t>(Envisioned Standards)</name> <!-- [rfced] hmpg and hjif are being registered by this document. Please consider how this text can be updated for accuracy. Original: These codes are not registered yet, but the plan is indeed to standardize these haptic coding formats in the near future. Once standardized, these types should also be registered as subtypes of the 'haptics' top-level media type: --> <!-- [rfced] For ease of the reader, we have updated "FourCC codes" as "FourCCs (four-character codes)". Alternatively, may we replace "FourCC" with "four-character codes", because this is the only place FourCC is used? Please review. Original: The MPEG ISOBMFF proposal included an informative annex of known haptic coding formats with proposed FourCC codes for them. Current: The MPEG ISOBMFF proposal included an informative annex of known haptic coding formats with proposed FourCCs (four-character codes) for them. --> <t> The MPEG ISOBMFF proposal included an informative annex of known haptic coding formats with proposed FourCCs (four-character codes) for them. These codes are not registered yet, but the plan is indeed to standardize these haptic coding formats in the near future. Once standardized, these types should also be registered as subtypes of the 'haptics' top-level media type:</t> <ul> <li>'hmpg': the MPEG-I haptics streamable binary coding format described in ISO/IEC DIS 23090-31: Haptics coding <xref target="MPEG-Haptics-Coding"></xref> </li> <li>'hjif': the MPEG-I haptics JSON-based interchange format described in ISO/IEC DIS 23090-31: Haptics coding <xref target="MPEG-Haptics-Coding"></xref> </li> <!-- [rfced] Should "URLL" be "URLLC"? If correct, may we expand URLLC as "Ultra-Reliable Low-Latency Communication (URLLC)"? If not, please indicate how URLL should be expanded. Original: * IEEE P1918.1.1 vibrotactile coding standard [IEEE-P191811] being developed under the IEEE Tactile Internet initiative as part of the 5G URLL profile. --> <li>IEEE P1918.1.1 vibrotactile coding standard <xreftarget="IEEE-P191811"></xref>target="IEEE-191811"></xref> being developed under the IEEE Tactile Internet initiative as part of the 5G URLL profile. Format name is yet to be finalized. </li> <li>Enumerated effects haptic coding format (based on MIDI). Format name is yet to be finalized.</li> <li>Audio-to-vibe haptic coding format (automaticaudio to vibrationaudio-to-vibration conversion algorithms). Format name is yet to be finalized.</li> </ul> </section> <section anchor="application-top-level-type-not-suitable"><name>'application'top-level type not suitable</name>Top-Level Type Not Suitable</name> <t>From the above arguments, it is clear that haptics does not really belong under any other media type. To reiterate, there are three main reasons why the 'haptics' media type does not fit under the 'application' top-level type:</t> <ul> <li>haptics connects to a sensory system, touch/motion, directly, and is more specific than the abstract 'application' type, and</li> <li>'application' has historically been used for applications, i.e., code, which means it is viewed and treated with great care for security. 'haptics' is not code, just as 'audio' and 'video' are not code either.</li> <li>haptics is a property of a media stream, it is not an application under any normal definition. As such, it should be its own type.</li> </ul> </section> </section> <section anchor="security-considerations"><name>Security Considerations</name> <t> Haptics are interpreted data structures that represent collections of different media rendering instructions intended to be decoded and rendered on target device hardware. Haptic data can be represented as collections of signal data and/or descriptive text in XML/JSON or a similar format. Signal data is typically not executed by endpoint processors and represents minimal security risk. Descriptive text is typically parsed and represented in memory using standard XML data structures. This data is utilized to construct one or more signals that are sent to the endpoint device hardware.</t> <t> Because of the media/rendering nature of the data path forhaptic coded datahaptic-coded data, the security profile of haptic data is expected to be largely consistent with the security profile of visual and audio media data.</t> <t> As with any synthesized media data (audio, video, and haptics), there is a security risk associated with execution of commands based on the descriptive encoding either through its inherent extensibility or through the insertion of arbitrary executable data in the descriptive format itself. Indeed, media rendering systems are normally implemented with a mix of user and kernel space execution since these media must ultimately make their way to a hardware system. In theory, malicious instructions present in descriptive haptic media have the potential to execute arbitrary code in kernel space, effectively bypassing system permissions structures and/or execution sandboxes.</t> <t> Haptics, audio, and video media have widespread use and careful attention should be paid by operating system and device driver implementors to ensure that synthesis and rendering signal paths do not provide attack surfaces for malicious payloads.</t> <t> Thermal haptic devices (that provide a sensation of heat) and kinesthetic haptic devices (that provide force feedback) could potentially injure users if the heat or force, respectively, are not properly controlled or inadvertently exceed safety levels. Implementors need to ensure that adequate measures are taken to prevent such scenarios.</t> <t> These security considerations apply to the subtype registrations described in this document as well as all future haptics registrations.</t> </section> <section anchor="iana-considerations"><name>IANA Considerations</name><t>This specification registers a new top-level type, 'haptics', and requests IANA to add it to<t>IANA has registered 'haptics' in the "Top-Level Media Types" registryof top-level types specifieddefined in <xreftarget="TOPLEVEL"></xref>, adds ittarget="RFC9694"></xref> and registered several subtypes. IANA has also added 'haptics' as an alternative value of "Type Name" in the media types registration form <xreftarget="Media-Type-Registration"></xref>, and registers several subtypes for it.</t>target="Media-Type-Reg"></xref>. </t> <section anchor="definition-and-encoding"><name>Definition and Encoding</name> <t>'haptics'asis the primary media content typeindicatesthat indicates the content identified by it requires a certain haptics subsystem such as low-level haptics APIs, which in turn will require hardware capabilities such as one or more actuators to render the haptics media. The 'haptics' media type does not provide any specific information about the underlying data format and how the haptics information should be interpreted -- the subtypes defined within a 'haptics' tree name the specific haptic formats. Unrecognized subtypes of 'haptics' should be treated as 'application/octet-stream'. Implementations may still pass unrecognized subtypes to the haptics subsystem and associated rendering hardware.</t> </section> <section anchor="registration-procedure"><name>Registration Procedure</name> <t>New haptics formats should beregisteredrequested using the Application for a Media Type online form <xreftarget="Media-Type-Registration"></xref>.target="Media-Type-Reg"></xref>. <xref target="RFC6838"></xref> should be consulted on registration procedures. In particular, the haptics specification should preferably be freely available.</t> <t> Note that new subtypes may define parameters. If an implementation does not recognize a parameter sub-value in thecomma- separatedcomma-separated list, it should ignore the sub-value and continue processing the other sub-values in the list.</t> </section> <section anchor="subtype-registrations"><name>Subtype Registrations</name> <t> In this section, the initial entries under the top-level 'haptics' media type are specified. They also serve as examples for future registrations.</t> <section anchor="ivs-haptics-type"><name>IVS Haptics Type</name><t>Type name: haptics</t> <t>Subtype name: ivs</t> <t>Required parameters: N/A</t> <t>Optional parameters: N/A</t> <t>Encoding considerations: 8bit<dl newline="false"> <dt>Type name:</dt> <dd>haptics</dd> <dt>Subtype name:</dt> <dd>ivs</dd> <dt>Required parameters:</dt> <dd>N/A</dd> <dt>Optional parameters:</dt> <dd>N/A</dd> <dt>Encoding considerations:</dt> <dd>8bit if UTF-8; binary if UTF-16 orUTF-32</t> <t>Interoperability considerations: TheUTF-32</dd> <dt>Interoperability considerations:</dt> <dd>The IVS format is a device-independent haptic effect coding based on the XML format. It is designed to enable interoperability between distinct physical endpoints. Not all devices may be able to render all effects present in an IVSfile.</t> <t>Security considerations: See Section 3file.</dd> <dt>Security considerations:</dt> <dd>See <xref target="security-considerations"/> of RFCXXXX.</t> <t>[Note to RFC Editor: Please replace XXXX with the number of this RFC.]</t> <t>Published specification:9695.</dd> <dt>Published specification:</dt> <dd> ISO/IEC JTC 1/SC 29/WG 2N 0072N0072 "Encoder Input Format for MPEG Haptics" <xreftarget="MPEG-Haptics-Encoder"></xref>.</t> <t>Applicationstarget="MPEG-Haptics-Encoder"></xref>.</dd> <dt>Applications that use this mediatype: Alltype:</dt> <dd>All applications that are able to create, edit, or display haptic mediacontent.</t> <t>Additional information:</t> <ul> <li>File extension(s): Hapticcontent.</dd> </dl> <dl newline="true"> <dt>Additional information:</dt> <dd><dl newline="false" spacing="compact"> <dt>File extension(s):</dt> <dd>Haptic file extensions used for IVS files:.ivs</li> <li>Macintosh.ivs</dd> <dt>Macintosh file typecode(s): (nocode(s):</dt> <dd>(no codespecified)</li> <li>Macintoshspecified)</dd> <dt>Macintosh Universal Type Identifiercode: N/A</li> <li>Fragment Identifier: N/A</li> <li>Deprecated Alias: N/A</li> </ul> <t>Personcode:</dt> <dd>N/A</dd> <dt>Fragment Identifier:</dt> <dd>N/A</dd> <dt>Deprecated Alias:</dt> <dd>N/A</dd> </dl> </dd> </dl> <dl newline="false"> <dt>Person & email address to contact for furtherinformation: Yeshwant Muthusamy(yeshwant@yeshvik.com)</t> <t>Change controller: ISO/IECinformation:</dt> <dd><br/>Yeshwant Muthusamy(yeshwant@yeshvik.com)</dd> <dt>Change controller:</dt> <dd>ISO/IEC JTC1/SC 29/WG 7 (MPEG 3D Graphics and HapticCoding)</t>Coding)</dd> </dl> </section> <section anchor="hjif-haptics-type"><name>HJIF Haptics Type</name><t>Type name: haptics</t> <t>Subtype name: hjif</t> <t>Required parameters: N/A</t> <t>Optional parameters: N/A</t> <t>Encoding considerations: 8bit<dl newline="false"> <dt>Type name:</dt> <dd>haptics</dd> <dt>Subtype name:</dt> <dd>hjif</dd> <dt>Required parameters:</dt> <dd>N/A</dd> <dt>Optional parameters:</dt> <dd>N/A</dd> <dt>Encoding considerations:</dt> <dd>8bit if UTF-8; binary if UTF-16 orUTF-32</t> <t>Interoperability considerations: TheUTF-32</dd> <dt>Interoperability considerations:</dt> <dd>The HJIF format is a human-readable haptic effect coding based on the JSON format. It is designed as an interchange format for temporal and spatial haptic effects. The haptic effects may target specific parts of the human body and may be associated with a reference device description allowing haptic rendering software to adapt the effects to availablehardware.</t> <t>Security considerations: See Section 3hardware.</dd> <dt>Security considerations:</dt> <dd>See <xref target="security-considerations"/> of RFCXXXX.</t> <t>[Note to RFC Editor: Please replace XXXX with the number of this RFC.]</t> <t>Published specification: ISO/IEC9695.</dd> <dt>Published specification:</dt> <dd>ISO/IEC DIS 23090-31: Haptics coding <xreftarget="MPEG-Haptics-Coding"></xref>.</t> <t>Applicationstarget="MPEG-Haptics-Coding"></xref>.</dd> <dt>Applications that use this mediatype: Alltype:</dt> <dd>All applications that are able to create, edit, or display haptic mediacontent.</t> <t>Additional information:</t> <ul> <li>File extension(s): Hapticcontent.</dd> </dl> <dl newline="true" spacing="normal"> <dt>Additional information:</dt> <dd><dl newline="false" spacing="compact"> <dt>File extension(s):</dt> <dd>Haptic file extensions used for HJIF files:.hjif</li> <li>Macintosh.hjif</dd> <dt>Macintosh file typecode(s): (nocode(s):</dt> <dd>(no codespecified)</li> <li>Macintoshspecified)</dd> <dt>Macintosh Universal Type Identifiercode: N/A</li> <li>Fragment Identifier: N/A</li> <li>Deprecated Alias: N/A</li> </ul> <t>Personcode:</dt> <dd>N/A</dd> <dt>Fragment Identifier:</dt> <dd>N/A</dd> <dt>Deprecated Alias:</dt> <dd>N/A</dd> </dl></dd></dl> <dl newline="false" spacing="normal"> <dt>Person & email address to contact for furtherinformation: Yeshwant Muthusamy(yeshwant@yeshvik.com)</t> <t>Change controller: ISO/IECinformation:</dt> <dd><br/>Yeshwant Muthusamy(yeshwant@yeshvik.com)</dd> <dt>Change controller:</dt> <dd>ISO/IEC JTC1/SC 29/WG 7 (MPEG 3D Graphics and HapticCoding)</t>Coding)</dd> </dl> </section> <section anchor="hmpg-haptics-type"><name>HMPG Haptics Type</name><t>Type name: haptics</t> <t>Subtype name: hmpg</t> <t>Required parameters: N/A</t> <t>Optional parameters: N/A</t> <t>Encoding considerations: binary</t> <t>Interoperability considerations: The<dl newline="false" spacing="normal"> <dt>Type name:</dt> <dd>haptics</dd> <dt>Subtype name:</dt> <dd>hmpg</dd> <dt>Required parameters:</dt> <dd>N/A</dd> <dt>Optional parameters:</dt> <dd>N/A</dd> <dt>Encoding considerations:</dt> <dd>binary</dd> <dt>Interoperability considerations:</dt> <dd>The HMPG format is a streamable binary haptic effect coding. It is designed to enable efficient coding of temporal and spatial haptic effects. The haptic effects may target specific parts of the human body and may be associated with a reference device description allowing haptic rendering software to adapt the effects to available hardware.</t> <t>Security considerations: See Section 3</dd> <dt>Security considerations:</dt> <dd>See <xref target="security-considerations"/> of RFCXXXX.</t> <t>[Note to RFC Editor: Please replace XXXX with the number of this RFC.]</t> <t>Published specification: ISO/IEC9695.</dd> <dt>Published specification:</dt> <dd>ISO/IEC DIS 23090-31: Haptics coding <xreftarget="MPEG-Haptics-Coding"></xref>.</t> <t>Applicationstarget="MPEG-Haptics-Coding"></xref>.</dd> <dt>Applications that use this mediatype: Alltype:</dt> <dd>All applications that are able to create, edit, or display haptic mediacontent.</t> <t>Additional information:</t> <ul> <li>File extension(s): Hapticcontent.</dd> </dl> <dl newline="true" spacing="normal"> <dt>Additional information:</dt> <dd><dl newline="false" spacing="compact"> <dt>File extension(s):</dt> <dd>Haptic file extensions used for HMPG files:.hmpg</li> <li>Macintosh.hmpg</dd> <dt>Macintosh file typecode(s): (nocode(s):</dt> <dd>(no codespecified)</li> <li>Macintoshspecified)</dd> <dt>Macintosh Universal Type Identifiercode: N/A</li> <li>Fragment Identifier: N/A</li> <li>Deprecated Alias: N/A</li> </ul> <t>Personcode:</dt> <dd>N/A</dd> <dt>Fragment Identifier:</dt> <dd>N/A</dd> <dt>Deprecated Alias:</dt> <dd>N/A</dd> </dl></dd></dl> <dl newline="false" spacing="normal"> <dt>Person & email address to contact for furtherinformation: Yeshwant Muthusamy(yeshwant@yeshvik.com)</t> <t>Change controller: ISO/IECinformation:</dt> <dd><br/>Yeshwant Muthusamy(yeshwant@yeshvik.com)</dd> <dt>Change controller:</dt> <dd>ISO/IEC JTC1/SC 29/WG 7 (MPEG 3D Graphics and HapticCoding)</t>Coding)</dd> </dl> </section> </section> </section> </middle> <back> <references><name>Normative References</name> <xi:includehref="https://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.2119.xml"/>href="https://bib.ietf.org/public/rfc/bibxml/reference.RFC.2119.xml"/> <xi:includehref="https://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.8174.xml"/>href="https://bib.ietf.org/public/rfc/bibxml/reference.RFC.8174.xml"/> <xi:includehref="https://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.6838.xml"/>href="https://bib.ietf.org/public/rfc/bibxml/reference.RFC.6838.xml"/> <!-- [I-D.ietf-mediaman-toplevel] RFC 9694 --> <referenceanchor="TOPLEVEL" target="https://datatracker.ietf.org/doc/draft-ietf-mediaman-toplevel/03/">anchor="RFC9694" target="https://www.rfc-editor.org/info/rfc9694"> <front> <title>Guidelines for the Definition of New Top-Level Media Types</title> <authorinitials="M. J."initials="M." surname="Dürst" fullname="Martin J. Dürst"> <organization>Aoyama Gakuin University</organization> </author> <datemonth="March" day="26" year="2023"/>month="December" year="2024"/> </front> <seriesInfoname="Internet-Draft" value="draft-ietf-mediaman-toplevel-03"/>name="RFC" value="9694"/> <seriesInfo name="DOI" value="10.17487/RFC9694"/> </reference> </references> <references><name>Informative References</name><reference anchor="ISOBMFF-IS" target="https://www.iso.org/standard/83102.html"> <front> <title>ISO/IEC<!-- [rfced] [ISOBMFF-IS] This reference is the most current version of this standard, but there is a note on this version that states "Expected to be replaced by ISO/IEC DIS 14496-12.2 within the coming months." Please let us know if publication of this document should be delayed until ISO/IEC DIS 14496-12.2 is formally published (see https://www.iso.org/standard/85596.html). Original: [ISOBMFF-IS] "ISO/IEC 14496-12 (7th Edition) Information technology — Coding of audio-visual objects — Part 12: ISO base media file format", <https://www.iso.org/standard/83102.html>. --> <reference anchor="ISOBMFF-IS" target="https://www.iso.org/standard/83102.html"> <front> <title>Information technology - Coding of audio-visual objects - Part 12: ISO base media file format</title><author/> <date/><author> <organization>ISO/IEC</organization> </author> <date month="January" year="2022"/> </front> <seriesInfo name="ISO/IEC" value="14496-12:2022"/> <refcontent>7th Edition</refcontent> </reference> <reference anchor="MPEG-Haptics-Encoder" target="https://www.mpegstandards.org/standards/Explorations/40/"> <front> <title>Encoder Input Format forMPEGHaptics</title><author/> <date/><author> <organization>MPEG</organization> </author> <date day="15" month="May" year="2021"/> </front> <refcontent>MPEG 134 Meeting Document</refcontent> </reference> <reference anchor="AHAP" target="https://developer.apple.com/documentation/corehaptics/representing_haptic_patterns_in_ahap_files"> <front><title>Apple Haptic Audio Pattern</title> <author/> <date/><title>Representing haptic patterns in AHAP files</title> <author> <organization>Apple Inc.</organization> </author> </front> <refcontent>Apple Developer Documentation</refcontent> </reference> <reference anchor="MPEG-Haptics-Coding" target="https://www.iso.org/standard/86122.html"> <front><title>ISO/IEC DIS 23090-31 Information<title>Information Technology—-- Coded representation of immersive media—-- Part 31: Haptics coding</title><author/> <date/><author> <organization>ISO/IEC</organization> </author> </front> <seriesInfo name="ISO/IEC" value="FDIS 23090-31"/> <refcontent>Final Draft International Standard</refcontent> </reference> <reference anchor="W3C-Vibration"target="https://www.w3.org/TR/vibration/">target="https://www.w3.org/TR/2016/REC-vibration-20161018/"> <front><title>W3C Vibration<title>Vibration API (Second Edition)</title><author/> <date/><author> <organization>W3C</organization> </author> <date day="18" month="October" year="2016"/> </front> <refcontent>W3C Recommendation</refcontent> <annotation>Latest version available at <eref target="https://www.w3.org/TR/vibration/" brackets="angle"/></annotation> </reference> <reference anchor="W3C-Gamepad" target="https://w3c.github.io/gamepad/extensions.html"> <front><title>W3C Gamepad<title>Gamepad Extensions</title><author/> <date/><author> <organization>W3C</organization> </author> <date day="9" month="August" year="2024"/> </front> <refcontent>W3C Editor's Draft</refcontent> <annotation>Latest version available at <eref target="https://w3c.github.io/gamepad/extensions.html" brackets="angle"/></annotation> </reference> <!-- [rfced] [IEEE-P191811] The original URL redirected to the search page for IEEE Standards: https://standards.ieee.org/standard/. We have updated the reference as described on https://ieeexplore.ieee.org/document/10555007. The status is marked as "Inactive - Draft". Please review and let us know if any updates are needed. [IEEE-P191811] "P1918.1.1 - Haptic Codecs for the Tactile Internet", <https://standards.ieee.org/project/1918_1_1.html>. --> <reference anchor="IEEE-191811" target="https://ieeexplore.ieee.org/document/10042202"> <front> <title>IEEE Draft Standard for Haptic Codecs for the Tactile Internet</title> <author> <organization>IEEE</organization> </author> <date month="March" year="2023"/> </front> <seriesInfo name="IEEE" value="P1918.1.1/D3"/> </reference> <!-- old reference Note to PE: If authors accept changes, I recommend changing the cite tag from [IEEE-P191811] to [IEEE-191811] or something similar. XML for the draft standard if the authors object to the update: <reference anchor="IEEE-P191811"target="https://standards.ieee.org/project/1918_1_1.html">target="https://ieeexplore.ieee.org/document/10555007"> <front><title>P1918.1.1 -<title>IEEE Standard for Haptic Codecs for the Tactile Internet</title><author/> <date/><author> <organization>IEEE</organization> </author> <date month="June" year="2024"/> </front></reference><seriesInfo name="IEEE Std" value="1918.1.1-2024"/> <seriesInfo name="DOI" value="10.1109/IEEESTD.2024.10555007"/> </reference>--> <referenceanchor="Media-Type-Registration"anchor="Media-Type-Reg" target="http://www.iana.org/form/media-types"> <front><title>IANA, Application<title>Application for a Media Type</title><author/> <date/><author> <organization>IANA</organization> </author> </front> </reference> </references> <!-- [rfced] Please review the "Inclusive Language" portion of the online Style Guide <https://www.rfc-editor.org/styleguide/part2/#inclusive_language> and let us know if any changes are needed. Updates of this nature typically result in more precise language, which is helpful for readers. For example, please consider whether the following should be updated: native Perhaps "built-in" would work? --> </back> </rfc>